from pathlib import Path ROOT = Path(__file__).resolve().parents[1] def require(path: Path, snippet: str) -> None: text = path.read_text(encoding="utf-8") if snippet not in text: raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}") def main() -> None: controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp" item_setup = ROOT / "Scripts" / "setup_item_definitions.py" item_verify = ROOT / "Scripts" / "verify_item_definitions.py" item_use_verify = ROOT / "Scripts" / "verify_item_use.py" tech_doc = ROOT / "Docs" / "TechnicalDesignDocument.md" roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md" require(item_setup, '"item_id": "bandage"') require(item_setup, "unreal.AgrarianItemType.MEDICINE") require(item_verify, '"DA_Item_Bandage": ("bandage", unreal.AgrarianItemType.MEDICINE)') require(controller, 'ItemId == TEXT("bandage")') require(controller, "SurvivalComponent->ReduceInjury(18.0f * Quantity);") require(controller, "SurvivalComponent->ReduceBleeding(28.0f * Quantity);") require(controller, "SurvivalComponent->ReduceSprain(10.0f * Quantity);") require(controller, "SurvivalComponent->RestoreHealth(4.0f * Quantity);") require(item_use_verify, "SurvivalComponent->ReduceBleeding(28.0f * Quantity);") require(item_use_verify, "SurvivalComponent->ReduceSprain(10.0f * Quantity);") require(tech_doc, "MVP treatment") require(tech_doc, "reduces injury, bleeding, and sprain severity") require(roadmap, "[x] Add treatment item.") print("PASS: MVP treatment item is present.") if __name__ == "__main__": main()