// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "AgrarianEditorAutomationLibrary.generated.h" /** * Editor automation helpers used by Python setup scripts. */ UCLASS() class AGRARIANGAME_API UAgrarianEditorAutomationLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Agrarian|Editor Automation") static AActor* SpawnActorInEditorWorld(TSubclassOf ActorClass, const FVector& Location, const FRotator& Rotation, const FString& ActorLabel); };