#!/usr/bin/env python3 """Validate MVP wildlife performance-limit wiring.""" from pathlib import Path import sys ROOT = Path(__file__).resolve().parents[1] def read(relative_path: str) -> str: path = ROOT / relative_path if not path.exists(): raise AssertionError(f"Missing required file: {relative_path}") return path.read_text(encoding="utf-8") def require(content: str, needle: str, context: str) -> None: if needle not in content: raise AssertionError(f"Missing {needle!r} in {context}") def main() -> int: errors: list[str] = [] checks = { "Source/AgrarianGame/AgrarianWildlifeBase.h": [ "bEnablePerformanceLimits", "FullUpdateRadius", "FarUpdateIntervalSeconds", "ShouldRunServerThink", "GetNearestPlayerDistanceSquared", "ServerThinkAccumulator", ], "Source/AgrarianGame/AgrarianWildlifeBase.cpp": [ "ShouldRunServerThink(DeltaSeconds)", "ServerThinkAccumulator += DeltaSeconds", "FMath::Square(FullUpdateRadius)", "FarUpdateIntervalSeconds", "SetActorTickEnabled(false)", "TNumericLimits::Max()", ], "Source/AgrarianGame/AgrarianWildlifeSpawnManager.h": [ "MaxActiveWildlife", ], "Source/AgrarianGame/AgrarianWildlifeSpawnManager.cpp": [ "GetActiveWildlifeCount() >= MaxActiveWildlife", ], "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Add performance limits.", "nearby wildlife updates normally", "far wildlife batches server", ], "Docs/TechnicalDesignDocument.md": [ "Wildlife Performance Limits", "FullUpdateRadius", "FarUpdateIntervalSeconds", "MaxActiveWildlife", ], } for relative_path, needles in checks.items(): try: content = read(relative_path) for needle in needles: require(content, needle, relative_path) except AssertionError as exc: errors.append(str(exc)) if errors: for error in errors: print(f"ERROR: {error}", file=sys.stderr) return 1 print("PASS: wildlife performance limits are wired and documented.") return 0 if __name__ == "__main__": raise SystemExit(main())