from pathlib import Path ROOT = Path(__file__).resolve().parents[1] EXPECTED = { ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h": [ "struct FAgrarianCareHistorySnapshot", "float NutritionQuality = 1.0f;", "float IllnessBurden = 0.0f;", "float InjuryBurden = 0.0f;", "float SleepQuality = 1.0f;", "float ShelterQuality = 1.0f;", "float StressBurden = 0.0f;", "float WorkloadBurden = 0.0f;", "float TreatmentQuality = 1.0f;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [ "FAgrarianCareHistorySnapshot CareHistory;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [ "SavedPlayer.CareHistory = SurvivalComponent->CareHistory;", "SurvivalComponent->ApplySavedState(SavedPlayer->Survival, SavedPlayer->CareHistory);", ], ROOT / "Docs" / "PersistenceDesignDocument.md": [ "`FAgrarianSavedPlayer::CareHistory`", "nutrition, illness, injury, sleep, shelter, stress, workload", "lifespan, inheritance, or generational outcome gameplay", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Save long-term character care history placeholders", "`FAgrarianSavedPlayer::CareHistory`", "deferred", ], } def main() -> None: missing = [] for path, snippets in EXPECTED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)}: {snippet}") if missing: raise RuntimeError("Care history persistence verification failed: " + "; ".join(missing)) print("PASS: care history placeholders persist without enabling aging gameplay.") if __name__ == "__main__": main()