#!/usr/bin/env python3 """Verify the MVP craft-shelter QA gate is covered.""" from pathlib import Path ROOT = Path(__file__).resolve().parents[1] ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md" QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md" SMOKE = ROOT / "Scripts" / "verify_playable_loop_smoke.py" BUILD_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianBuildingPlacementComponent.cpp" SHELTER_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.cpp" SHELTER_H = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.h" BLUEPRINT_SETUP = ROOT / "Scripts" / "setup_playable_blueprints.py" PERSISTENCE_VERIFY = ROOT / "Scripts" / "verify_shelter_weather_protection.py" REQUIRED = { QA_DOC: [ "## Craft Shelter", "Primitive frame, wall panel, roof panel, and shelter recipes", "BP_PrimitiveShelter", "verify_playable_loop_smoke.py", ], SMOKE: [ "DA_Recipe_PrimitiveShelter", "DA_Recipe_PrimitiveFrame", "DA_Recipe_PrimitiveWallPanel", "DA_Recipe_PrimitiveRoofPanel", "run_natural_shelter_loop_smoke_test", ], BUILD_CPP: [ "ServerPlaceBuildable_Implementation", "PlacementCost", "SpawnActor", ], SHELTER_H: [ "class AAgrarianShelterActor", ], SHELTER_CPP: [ "PersistentActorComponent->ActorTypeId = TEXT(\"primitive_shelter\")", "ProtectionVolume->SetBoxExtent", ], BLUEPRINT_SETUP: [ "BP_PrimitiveShelter", "unreal.AgrarianShelterActor", ], PERSISTENCE_VERIFY: [ "shelter", "weather protection", ], ROADMAP: [ "[x] Can craft a shelter.", ], } def main() -> None: missing: list[str] = [] for path, snippets in REQUIRED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}") if missing: raise SystemExit("FAILED: " + "; ".join(missing)) print("OK: craft-shelter QA gate is covered by recipes, placement, and smoke-test hooks.") if __name__ == "__main__": main()