from pathlib import Path ROOT = Path(__file__).resolve().parents[1] REQUIRED = { ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [ "#include \"AgrarianTypes.h\"", "float RainFuelDrainMultiplier = 1.5f;", "float StormFuelDrainMultiplier = 2.5f;", "float WetWeatherExtinguishFuelThresholdSeconds = 6.0f;", "bool bWetWeatherCanExtinguish = true;", "float GetWeatherFuelDrainMultiplier() const;", "bool IsWetWeatherActive() const;", "EAgrarianWeatherType GetCurrentWeather() const;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [ "#include \"AgrarianGameState.h\"", "DeltaSeconds * GetWeatherFuelDrainMultiplier()", "bWetWeatherCanExtinguish && IsWetWeatherActive()", "WetWeatherExtinguishFuelThresholdSeconds", "Extinguish();", "case EAgrarianWeatherType::Rain:", "case EAgrarianWeatherType::Storm:", "World->GetGameState()", "return EAgrarianWeatherType::Clear;", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "- [x] Connect rain/weather to fire behavior.", ], ROOT / "Docs" / "TechnicalDesignDocument.md": [ "Campfires now read the replicated `AAgrarianGameState::Weather` value", ], } def main(): missing = [] for path, snippets in REQUIRED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}") if missing: raise SystemExit("Campfire weather behavior verification failed:\n" + "\n".join(missing)) print("PASS: campfire weather behavior is implemented and documented.") if __name__ == "__main__": main()