from pathlib import Path ROOT = Path(__file__).resolve().parents[1] REQUIRED = { ROOT / "Source" / "AgrarianGame" / "AgrarianPersistentStateProvider.h": [ "class IAgrarianPersistentStateProvider", "void CapturePersistentState(UAgrarianPersistentActorComponent* PersistentComponent) const;", "void ApplyPersistentState(UAgrarianPersistentActorComponent* PersistentComponent);", ], ROOT / "Source" / "AgrarianGame" / "AgrarianPersistentActorComponent.cpp": [ "IAgrarianPersistentStateProvider::Execute_CapturePersistentState", "IAgrarianPersistentStateProvider::Execute_ApplyPersistentState", ], ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [ "public IAgrarianPersistentStateProvider", "TObjectPtr PersistentActorComponent;", "CapturePersistentState_Implementation", "ApplyPersistentState_Implementation", ], ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [ "PersistentActorComponent = CreateDefaultSubobject(TEXT(\"PersistentActorComponent\"));", "PersistentActorComponent->ActorTypeId = TEXT(\"campfire\");", "NumberState.Add(TEXT(\"lit\")", "NumberState.Add(TEXT(\"fuel_seconds\")", "NumberState.Add(TEXT(\"cooking_progress_seconds\")", "void AAgrarianCampfire::ApplyPersistentState_Implementation", "SetLit(SavedLit && *SavedLit > 0.5f && FuelSeconds > 0.0f);", ], ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp": [ "Persistence->RegisterWorldActorClass(TEXT(\"campfire\"), AAgrarianCampfire::StaticClass());", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "- [x] Add persistence.", ], ROOT / "Docs" / "TechnicalDesignDocument.md": [ "Campfire persistence uses the shared `UAgrarianPersistentActorComponent` world", ], } def main(): missing = [] for path, snippets in REQUIRED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}") if missing: raise SystemExit("Campfire persistence verification failed:\n" + "\n".join(missing)) print("PASS: campfire persistence is implemented and documented.") if __name__ == "__main__": main()