#!/usr/bin/env python3 """Verify active grass, forest, and structure fire state persists.""" from pathlib import Path ROOT = Path(__file__).resolve().parents[1] FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp" TDD = ROOT / "Docs" / "TechnicalDesignDocument.md" ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md" PERSISTED_KEYS = [ "grass_ignition_risk_score", "forest_ignition_risk_score", "structure_ignition_risk_score", "grass_or_brush_ignited", "forest_fuel_ignited", "structure_ignited", "grass_fire_intensity", "forest_fire_intensity", "structure_fire_intensity", "active_fire_spread_radius", "fire_suppression_pressure", ] def require(condition: bool, message: str) -> None: if not condition: raise SystemExit(f"FAILED: {message}") def main() -> None: fire_cpp = FIRE_CPP.read_text(encoding="utf-8") tdd = TDD.read_text(encoding="utf-8") roadmap = ROADMAP.read_text(encoding="utf-8") for key in PERSISTED_KEYS: require( f'NumberState.Add(TEXT("{key}")' in fire_cpp, f"campfire capture missing persisted key {key}", ) require( f'NumberState.Find(TEXT("{key}")' in fire_cpp, f"campfire apply missing persisted key {key}", ) for token in [ "Active grass, forest, and structure fire state persists", "ignition flags", "fire intensities", "spread radius", "suppression pressure", ]: require(token in tdd, f"technical design document missing {token!r}") require( "[x] Persist active grass, forest, and structure fires across save/load" in roadmap, "roadmap item is not checked off", ) print("OK: active fire state persists across save/load.") if __name__ == "__main__": main()