import unreal MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test" BOUNDARY_LABEL = "AGR_GroundZeroMapBoundary" EXPECTED_BOUNDARY_ID = "ground_zero_mvp_tile" EXPECTED_LOCATION = unreal.Vector(0.0, 0.0, 10000.0) EXPECTED_EXTENT = unreal.Vector(50000.0, 50000.0, 25000.0) EXPECTED_PADDING_CM = 250.0 EXPECTED_WARNING_DISTANCE_CM = 3000.0 TOLERANCE = 1.0 def get_actor_label(actor): try: return actor.get_actor_label() except Exception: return actor.get_name() def nearly_equal(a, b, tolerance=TOLERANCE): return abs(float(a) - float(b)) <= tolerance def vectors_nearly_equal(a, b, tolerance=TOLERANCE): return nearly_equal(a.x, b.x, tolerance) and nearly_equal(a.y, b.y, tolerance) and nearly_equal(a.z, b.z, tolerance) def main(): if not unreal.EditorLevelLibrary.load_level(MAP_PATH): raise RuntimeError(f"Could not load map: {MAP_PATH}") boundaries = [ actor for actor in unreal.EditorLevelLibrary.get_all_level_actors() if isinstance(actor, unreal.AgrarianMapBoundaryVolume) ] labeled_boundaries = [actor for actor in boundaries if get_actor_label(actor) == BOUNDARY_LABEL] failures = [] if len(labeled_boundaries) != 1: failures.append(f"expected one {BOUNDARY_LABEL}, found {len(labeled_boundaries)}") if len(boundaries) != 1: failures.append(f"expected one AgrarianMapBoundaryVolume actor, found {len(boundaries)}") if labeled_boundaries: boundary = labeled_boundaries[0] if str(boundary.get_editor_property("boundary_id")) != EXPECTED_BOUNDARY_ID: failures.append(f"boundary_id expected {EXPECTED_BOUNDARY_ID}, got {boundary.get_editor_property('boundary_id')}") if not bool(boundary.get_editor_property("clamp_players_at_boundary")): failures.append("clamp_players_at_boundary is disabled") if not nearly_equal(boundary.get_editor_property("boundary_padding_cm"), EXPECTED_PADDING_CM): failures.append("boundary_padding_cm mismatch") if not nearly_equal(boundary.get_editor_property("warning_distance_cm"), EXPECTED_WARNING_DISTANCE_CM): failures.append("warning_distance_cm mismatch") if not vectors_nearly_equal(boundary.get_actor_location(), EXPECTED_LOCATION): failures.append(f"boundary location expected {EXPECTED_LOCATION}, got {boundary.get_actor_location()}") extent = boundary.boundary_volume.get_unscaled_box_extent() if not vectors_nearly_equal(extent, EXPECTED_EXTENT): failures.append(f"boundary extent expected {EXPECTED_EXTENT}, got {extent}") inside_location = unreal.Vector(0.0, 0.0, 10000.0) warning_location = unreal.Vector(48200.0, 0.0, 10000.0) outside_location = unreal.Vector(52000.0, 0.0, 10000.0) clamped_location = boundary.clamp_location_to_boundary(outside_location) if boundary.is_location_outside_boundary(inside_location): failures.append("inside test location incorrectly detected outside boundary") if not boundary.is_location_inside_warning_zone(warning_location): failures.append("warning-zone test location did not trigger warning zone") if not boundary.is_location_outside_boundary(outside_location): failures.append("outside test location did not trigger outside boundary") if clamped_location.x > EXPECTED_EXTENT.x - EXPECTED_PADDING_CM + TOLERANCE: failures.append(f"clamped X exceeds padded east boundary: {clamped_location.x}") if failures: raise RuntimeError("Ground Zero map boundary verification failed: " + "; ".join(failures)) unreal.log("Ground Zero map boundary verification complete.") main()