// Copyright Pacificao. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "AgrarianTypes.h" #include "AgrarianItemDefinitionAsset.generated.h" UCLASS(BlueprintType) class UAgrarianItemDefinitionAsset : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Agrarian|Items") FAgrarianItemDefinition Definition; UFUNCTION(BlueprintCallable, Category = "Agrarian|Items") FAgrarianItemStack MakeStack(int32 Quantity) const; };