// Copyright Pacificao. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "AgrarianInteractable.generated.h" class AAgrarianGameCharacter; UINTERFACE(BlueprintType) class UAgrarianInteractable : public UInterface { GENERATED_BODY() }; class IAgrarianInteractable { GENERATED_BODY() public: UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Agrarian|Interaction") FText GetInteractionText(const AAgrarianGameCharacter* Interactor) const; UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Agrarian|Interaction") bool CanInteract(const AAgrarianGameCharacter* Interactor) const; UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Agrarian|Interaction") void Interact(AAgrarianGameCharacter* Interactor); };