# Basic Animation Blueprint The MVP player character uses the Unreal mannequin unarmed animation Blueprint: - Character Blueprint: `/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter` - Skeletal mesh: `/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple` - Animation Blueprint: `/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed` This provides the first playable animation baseline for idle, walk/run locomotion, jump, falling, and landing. Crouch and prone currently reuse the same baseline presentation until the dedicated stance animation pass replaces them with survival-specific movement. Verification script: ```text Scripts/verify_basic_animation_blueprint.py ``` The script validates that the Agrarian player Blueprint is still wired to the expected mesh and animation class, and that the required idle, blendspace, jump, fall, and land assets exist.