# MVP Audio Mix Settings The MVP audio mix is defined in `Config/AgrarianAudioMixSettings.ini`. These values are client presentation defaults and do not affect dedicated server authority. ## Buses - Master: global output gain. - Ambient: biome beds, distant coastal texture, day/night insects, and non-weather environmental loops. - Weather: rain, wind, storm, and future thunder layers. - Foley: footsteps, gathering, item handling, crafting, and other player/object touch sounds. - Fire: campfire loops, ignition, extinguish, suppression, and future large-fire layers. - Wildlife: wildlife idle, flee, death, harvest, and future animal calls. - UI: frontend, pause, selection, confirmation, warning, and save/quit feedback. ## Defaults The defaults are intentionally conservative so investor builds do not overwhelm dialogue, screen-share audio, or remote desktop sessions: - Master: `1.0` - Ambient: `0.70` - Weather: `0.75` - Foley: `0.80` - Fire: `0.85` - Wildlife: `0.70` - UI: `0.65` Final MetaSound/SoundClass work can replace these simple config defaults later, but the bus names should remain stable so settings and QA notes do not churn.