#!/usr/bin/env bash set -euo pipefail PROJECT_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)" MODE="dry-run" BUILD_LOG_DAYS="${BUILD_LOG_DAYS:-90}" UNREAL_LOG_DAYS="${UNREAL_LOG_DAYS:-30}" CRASH_DAYS="${CRASH_DAYS:-90}" MATERIAL_STATS_DAYS="${MATERIAL_STATS_DAYS:-30}" SHADER_DEBUG_DAYS="${SHADER_DEBUG_DAYS:-14}" usage() { cat <&2 exit 2 ;; esac shift done log() { printf '[%s] %s\n' "$(date -u '+%Y-%m-%dT%H:%M:%SZ')" "$*" } prune_files() { local label="$1" local dir="$2" local days="$3" if [[ ! -d "$dir" ]]; then log "Skipping $label; directory not found: $dir" return fi log "$label: files older than $days days in $dir" if [[ "$MODE" == "dry-run" ]]; then find "$dir" -type f -mtime +"$days" -print else find "$dir" -type f -mtime +"$days" -print -delete fi } prune_empty_dirs() { local dir="$1" if [[ ! -d "$dir" ]]; then return fi if [[ "$MODE" == "dry-run" ]]; then find "$dir" -mindepth 1 -type d -empty -print else find "$dir" -mindepth 1 -type d -empty -print -delete fi } log "Agrarian build log retention prune starting in $MODE mode" log "Project root: $PROJECT_ROOT" prune_files "Build/package logs" "$PROJECT_ROOT/Saved/BuildLogs" "$BUILD_LOG_DAYS" prune_files "Unreal/editor/runtime logs" "$PROJECT_ROOT/Saved/Logs" "$UNREAL_LOG_DAYS" prune_files "Crash reports" "$PROJECT_ROOT/Saved/Crashes" "$CRASH_DAYS" prune_files "Material stats" "$PROJECT_ROOT/Saved/MaterialStats" "$MATERIAL_STATS_DAYS" prune_files "Shader output" "$PROJECT_ROOT/Saved/Shaders" "$SHADER_DEBUG_DAYS" prune_files "Shader debug info" "$PROJECT_ROOT/Saved/ShaderDebugInfo" "$SHADER_DEBUG_DAYS" prune_empty_dirs "$PROJECT_ROOT/Saved/BuildLogs" prune_empty_dirs "$PROJECT_ROOT/Saved/Logs" prune_empty_dirs "$PROJECT_ROOT/Saved/Crashes" prune_empty_dirs "$PROJECT_ROOT/Saved/MaterialStats" prune_empty_dirs "$PROJECT_ROOT/Saved/Shaders" prune_empty_dirs "$PROJECT_ROOT/Saved/ShaderDebugInfo" log "Agrarian build log retention prune finished in $MODE mode"