// Copyright Pacificao. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "AgrarianShelterActor.generated.h" class UBoxComponent; class UAgrarianPersistentActorComponent; class UStaticMeshComponent; UCLASS(Blueprintable) class AAgrarianShelterActor : public AActor { GENERATED_BODY() public: AAgrarianShelterActor(); UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter") TObjectPtr Mesh; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter") TObjectPtr ProtectionVolume; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Shelter") TObjectPtr PersistentActorComponent; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Shelter", meta = (ClampMin = "0", ClampMax = "1")) float WeatherProtection = 0.65f; };