# Agrarian Foundation Status ## Completed Foundation Work - [x] Master vision preserved in project root. - [x] Comprehensive development roadmap preserved in project root. - [x] Phase 1 C++ survival foundation started. - [x] Replicated survival component added. - [x] Replicated inventory component added. - [x] Interaction interface added. - [x] Resource node actor added. - [x] Campfire actor added. - [x] Primitive shelter actor added. - [x] World time/weather game state added. - [x] Primitive crafting component added. - [x] Save game data structures added. - [x] Persistence subsystem scaffold added. - [x] Character now owns survival, inventory, and crafting components. - [x] Character has server-authoritative interaction path. - [x] Git ignore and Git LFS attribute prep files added. - [x] Item definition data asset class added. - [x] Recipe data asset class added. - [x] Crafting component can load recipes from data assets. - [x] Resource nodes can use item definition assets for harvest yields. - [x] Building placement component added. - [x] Character now owns a building placement component. - [x] Persistent actor component added. - [x] Persistence subsystem can capture and restore saveable world actors. - [x] Primitive shelter actor is marked as a persistent world actor. ## Next Unreal Editor Tasks - [ ] Compile project from Visual Studio. - [ ] Fix any C++ compiler/UHT errors. - [ ] Create `IA_Interact` input action. - [ ] Bind `IA_Interact` to `E` and a gamepad button. - [ ] Assign `IA_Interact` to the character Blueprint's `InteractAction`. - [ ] Create Blueprint child `BP_AGR_Resource_Wood` from `AgrarianResourceNode`. - [ ] Create Blueprint child `BP_AGR_Campfire` from `AgrarianCampfire`. - [ ] Create Blueprint child `BP_AGR_PrimitiveShelter` from `AgrarianShelterActor`. - [ ] Assign placeholder meshes to MVP actors. - [ ] Place resource nodes and campfire in the test map. - [ ] Add simple HUD/debug display for survival and inventory. - [ ] Test gather -> inventory -> campfire loop. ## Next C++ Foundation Tasks - [x] Add building placement component. - [x] Add simple crafting recipe defaults or data asset pipeline. - [x] Add item definition data asset class. - [x] Add save/load capture for placed actors. - [ ] Add admin/dev console commands. - [ ] Add wildlife base actor.