# Agrarian Multiplayer Latency Test Plan This is the MVP latency test gate for 0.1.L. It is intentionally small and repeatable so the first two-player tests can find obvious replication and interaction problems before dedicated-server hosting is stable. ## Scope Run these tests against the current Ground Zero map: ```text /Game/Agrarian/Maps/L_GroundZeroTerrain_Test ``` The test can use either: - listen server while dedicated-server packaging is blocked; - Linux dedicated server at `play.agrariangame.com:7777` once the gameplay VM is available. ## Network Profiles Use Unreal packet simulation console variables on the client being tested: | Profile | Commands | | --- | --- | | Clean LAN | `Net PktLag=0`, `Net PktLoss=0` | | Mild WAN | `Net PktLag=80`, `Net PktLagVariance=20`, `Net PktLoss=1` | | Rough WAN | `Net PktLag=160`, `Net PktLagVariance=40`, `Net PktLoss=3` | Reset after testing: ```text Net PktLag=0 Net PktLagVariance=0 Net PktLoss=0 ``` ## Smoke Steps For each profile: 1. Start a listen server or dedicated server on the Ground Zero map. 2. Connect two packaged Windows clients. 3. Confirm both clients see the same world time and weather. 4. Gather from a resource node on client A and confirm depletion on client B. 5. Drop an item on client A and confirm client B sees the pickup only when nearby. 6. Place or interact with a campfire/shelter and confirm replicated state. 7. Damage/harvest wildlife if available and confirm state replication. 8. Trigger `AgrarianServerTravel GroundZero` and confirm clients return to the Ground Zero map. 9. Record visible hitching, missed interactions, delayed stat updates, or disconnects. ## Pass Criteria - Both clients remain connected through the clean LAN and mild WAN profiles. - Core interactions eventually reconcile under rough WAN conditions. - No client can create authoritative inventory, survival, resource, fire, shelter, or wildlife state locally. - Any failure is reproducible with the profile, map, client build, server build, and logs recorded. ## Helper Script `Scripts/LatencyTestProfiles-Windows.bat` prints the console commands for each profile and the reset command. It does not automate a full playthrough; the MVP gate still requires human observation until gameplay automation matures.