import unreal MOVEMENT_DEFAULTS = { "WalkSpeed": 140.0, "SprintSpeed": 550.0, "SprintStaminaCostPerSecond": 28.0, "MinSprintStamina": 5.0, "AgeYears": 25.0, "PhysicalConditionMultiplier": 1.0, "StrengthMultiplier": 1.0, "EnduranceMultiplier": 1.0, "ComfortableCarryWeight": 25.0, "HeavyCarryWeight": 60.0, "TerrainMovementMultiplier": 1.0, } def load(path): asset = unreal.EditorAssetLibrary.load_asset(path) if not asset: raise RuntimeError(f"Could not load {path}") return asset def main(): character_bp = load("/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter") character_cdo = unreal.get_default_object(character_bp.generated_class()) for property_name, value in MOVEMENT_DEFAULTS.items(): character_cdo.set_editor_property(property_name, value) unreal.log(f"Set {property_name} to {value}") unreal.EditorAssetLibrary.save_loaded_asset(character_bp) unreal.log("Agrarian movement baseline setup complete.") main()