from pathlib import Path ROOT = Path(__file__).resolve().parents[1] EXPECTED = { ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.h": [ "virtual void BeginPlay() override;", "float ServerAutoSaveIntervalSeconds = 300.0f;", "void RunServerAutoSave();", "FTimerHandle ServerAutoSaveTimerHandle;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.cpp": [ "GetWorldTimerManager().SetTimer", "&AAgrarianGameGameMode::RunServerAutoSave", "ServerAutoSaveIntervalSeconds > 0.0f", "Persistence->SaveCurrentWorld()", ], ROOT / "Docs" / "PersistenceDesignDocument.md": [ "`ServerAutoSaveIntervalSeconds`", "`UAgrarianPersistenceSubsystem::SaveCurrentWorld`", "disables the MVP autosave timer", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Add server-side save interval.", "`AAgrarianGameGameMode`", "`SaveCurrentWorld`", ], } def main() -> None: missing = [] for path, snippets in EXPECTED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)}: {snippet}") if missing: raise RuntimeError("Server save interval verification failed: " + "; ".join(missing)) print("PASS: authoritative server autosave interval is wired to world persistence.") if __name__ == "__main__": main()