# Ground Zero Biome Resource Pass The Ground Zero map now has a first pass of biome-appropriate natural resources based on the selected tile's coastal California scrub/woodland biome, terrain height, slope, and drainage-candidate analysis. ## Resource Types - Wood: scrub/woodland and hillside patches. - Fiber: grassland, scrub, and drainage-candidate areas. - Stone: slope, exposed terrain, and valley-edge areas. Freshwater remains separate because the water-source roadmap item follows this pass and should be implemented as its own gameplay actor/system. ## Implementation - Added `BP_StoneResourceNode` through `Scripts/setup_playable_blueprints.py`. - Updated `Scripts/setup_ground_zero_demo_map.py` to place deterministic Ground Zero resource nodes. - Added `Scripts/verify_ground_zero_resources.py` to validate node presence, yield item IDs, and remaining harvests. ## Counts The map now contains: - Wood nodes: `4` - Fiber nodes: `5` - Stone nodes: `4` These counts include the original demo wood and fiber nodes so the first player path remains intact while expanding the broader tile resource layer. ## Follow-Up Future passes should replace the prototype meshes with real coastal scrub, grass, rock, and woodland assets, then drive density from land-cover and hydrography data instead of fixed authored points.