# Ground Zero Freshwater Source The Ground Zero map now has a first-pass gameplay freshwater source. ## Placement - Actor label: `AGR_GZ_FreshWaterSource_01` - Blueprint: `/Game/Agrarian/Blueprints/World/BP_FreshWaterSource` - Placement intent: drainage-candidate area identified during the landform pass. The previous water/shoreline analysis found no ocean, lake, or confirmed stream inside the current 1 km tile. This actor is therefore a gameplay MVP freshwater source, not a confirmed hydrography feature. ## Gameplay The water source is an interactable actor. On server-authoritative interaction, it restores thirst through `UAgrarianSurvivalComponent::AddWater`. - Restore amount: `45` - Interaction text: `Drink from Fresh Water Spring` - Player path: focus the source, use the shared interact input, and let `AAgrarianGameCharacter::ServerInteract` validate range before calling the water source interaction. - Automation: `Scripts/verify_ground_zero_water_source.py` validates placement and restore amount, while `Scripts/verify_water_gathering_interaction.py` verifies the native interaction path and documentation remain wired. ## Follow-Up Later hydrography work should validate this drainage candidate against USGS NHD or equivalent data. If a confirmed stream or spring is available, replace this placeholder with the real watercourse location and geometry.