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AgrarianGameArchive/Scripts/verify_building_ghost_preview.py
2026-05-18 11:02:02 -07:00

38 lines
1.3 KiB
Python

#!/usr/bin/env python3
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianBuildingPlacementComponent.h"
SOURCE = ROOT / "Source" / "AgrarianGame" / "AgrarianBuildingPlacementComponent.cpp"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
TECHNICAL_DESIGN = ROOT / "Docs" / "TechnicalDesignDocument.md"
def compact(path: Path) -> str:
return " ".join(path.read_text(encoding="utf-8").split())
def require(path: Path, text: str) -> None:
data = compact(path)
if text not in data:
raise SystemExit(f"FAIL: {path.relative_to(ROOT)} missing required text: {text}")
def main() -> None:
require(HEADER, "FAgrarianBuildPreviewUpdatedSignature")
require(HEADER, "OnBuildPreviewUpdated")
require(HEADER, "bShowGhostPreview")
require(HEADER, "GetPlacementPreviewState")
require(HEADER, "TickComponent")
require(SOURCE, "DrawDebugBox")
require(SOURCE, "ValidGhostPreviewColor")
require(SOURCE, "InvalidGhostPreviewColor")
require(SOURCE, "OnBuildPreviewUpdated.Broadcast")
require(ROADMAP, "[x] Add ghost preview.")
require(TECHNICAL_DESIGN, "green/red wireframe ghost footprint")
print("PASS: building ghost preview support is present.")
if __name__ == "__main__":
main()