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2026-05-18 13:22:45 -07:00

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1.8 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
def require(path: Path, snippet: str) -> None:
text = path.read_text(encoding="utf-8")
if snippet not in text:
raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}")
def main() -> None:
types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h"
survival_h = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h"
survival_cpp = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp"
hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp"
roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
require(types, "bool bIsDead = false;")
require(types, "FName LastDeathReason = NAME_None;")
require(survival_h, "bool IsDead() const;")
require(survival_h, "void MarkDead(FName Reason);")
require(survival_h, "void Revive(float HealthAmount = 100.0f);")
require(survival_h, "void UpdateDeathState();")
require(survival_cpp, "return !Survival.bIsDead && Survival.Health > 0.0f;")
require(survival_cpp, "bool UAgrarianSurvivalComponent::IsDead() const")
require(survival_cpp, "void UAgrarianSurvivalComponent::MarkDead")
require(survival_cpp, "void UAgrarianSurvivalComponent::Revive")
require(survival_cpp, "void UAgrarianSurvivalComponent::UpdateDeathState")
require(survival_cpp, "Survival.LastDeathReason = FName(TEXT(\"health_depleted\"));")
require(controller, "Survival.bIsDead ? TEXT(\"DEAD\") : TEXT(\"ALIVE\")")
require(controller, "SurvivalComponent->Revive(100.0f);")
require(hud, "State DEAD")
require(hud, "State: %s")
require(roadmap, "[x] Add death state.")
print("PASS: death state is present.")
if __name__ == "__main__":
main()