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AgrarianGameArchive/Scripts/verify_interaction_prompt.py

43 lines
1.7 KiB
Python

import unreal
def load(path):
asset = unreal.EditorAssetLibrary.load_asset(path)
if not asset:
raise RuntimeError(f"Could not load {path}")
return asset
def main():
game_mode_bp = load("/Game/Agrarian/Blueprints/Characters/BP_AgrarianGameMode")
game_mode_cdo = unreal.get_default_object(game_mode_bp.generated_class())
expected_hud_class = unreal.load_class(None, "/Script/AgrarianGame.AgrarianDebugHUD")
character_class = unreal.load_class(None, "/Script/AgrarianGame.AgrarianGameCharacter")
hud_cdo = unreal.get_default_object(expected_hud_class) if expected_hud_class else None
character_cdo = unreal.get_default_object(character_class) if character_class else None
missing = []
if not expected_hud_class:
missing.append("could not load AgrarianDebugHUD class")
elif game_mode_cdo.get_editor_property("hud_class") != expected_hud_class:
missing.append("BP_AgrarianGameMode HUD class is not AgrarianDebugHUD")
elif hud_cdo:
if not bool(hud_cdo.get_editor_property("bShowInteractionPrompt")):
missing.append("AgrarianDebugHUD bShowInteractionPrompt is disabled")
if float(hud_cdo.get_editor_property("PromptTextScale")) <= 0.0:
missing.append("AgrarianDebugHUD PromptTextScale is not positive")
if not character_class:
missing.append("could not load AgrarianGameCharacter class")
elif character_cdo:
character_cdo.get_editor_property("InteractionPromptText")
character_cdo.get_editor_property("FocusedInteractableActor")
if missing:
raise RuntimeError("Interaction prompt verification failed: " + "; ".join(missing))
unreal.log("Agrarian interaction prompt verification complete.")
main()