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AgrarianGameArchive/Scripts/verify_player_debug_overlay.py

50 lines
1.7 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
HUD_HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h"
HUD_SOURCE = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
CHARACTER_HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.h"
EXPECTED_HUD_HEADER_SNIPPETS = [
"void DrawPlayerStatus(const class AAgrarianGameCharacter* AgrarianCharacter, float X, float& Y);",
]
EXPECTED_HUD_SOURCE_SNIPPETS = [
"#include \"GameFramework/CharacterMovementComponent.h\"",
"DrawPlayerStatus(AgrarianCharacter, X, Y);",
"void AAgrarianDebugHUD::DrawPlayerStatus",
"Role:",
"Location:",
"Speed:",
"Stance:",
"Move Mult:",
"Age %.1f | Cond %.2f | Str %.2f | End %.2f | Terrain %.2f",
]
EXPECTED_CHARACTER_HEADER_SNIPPETS = [
"float GetAgeYears() const",
"float GetPhysicalConditionMultiplier() const",
"float GetStrengthMultiplier() const",
"float GetEnduranceMultiplier() const",
"float GetTerrainMovementMultiplier() const",
]
def assert_contains(label, text, snippets):
missing = [snippet for snippet in snippets if snippet not in text]
if missing:
raise RuntimeError(f"{label} is missing expected debug overlay snippets: {missing}")
def main():
assert_contains("AgrarianDebugHUD.h", HUD_HEADER.read_text(encoding="utf-8"), EXPECTED_HUD_HEADER_SNIPPETS)
assert_contains("AgrarianDebugHUD.cpp", HUD_SOURCE.read_text(encoding="utf-8"), EXPECTED_HUD_SOURCE_SNIPPETS)
assert_contains("AgrarianGameCharacter.h", CHARACTER_HEADER.read_text(encoding="utf-8"), EXPECTED_CHARACTER_HEADER_SNIPPETS)
print("Agrarian player debug overlay verification complete.")
if __name__ == "__main__":
main()