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AgrarianGameArchive/Scripts/verify_resource_gathering_qa_gate.py
2026-05-19 13:51:09 -07:00

67 lines
2.0 KiB
Python

#!/usr/bin/env python3
"""Verify the MVP resource gathering QA gate is covered."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
RESOURCE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.h"
RESOURCE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianResourceNode.cpp"
SMOKE = ROOT / "Scripts" / "verify_playable_loop_smoke.py"
PERSISTENCE = ROOT / "Scripts" / "verify_resource_node_persistence.py"
REQUIRED = {
QA_DOC: [
"## Resource Gathering",
"Gather by hand",
"RemainingHarvests",
"character inventory path",
"verify_playable_loop_smoke.py",
],
RESOURCE_H: [
"RemainingHarvests",
"QuantityPerHarvest",
"YieldItemDefinition",
"OnRep_RemainingHarvests",
],
RESOURCE_CPP: [
"FText::FromString(TEXT(\"Gather\"))",
"FText::FromString(TEXT(\"Gather by hand\"))",
"if (!HasAuthority() || !Interactor || RemainingHarvests <= 0)",
"RemainingHarvests--;",
"Interactor->GetInventoryComponent()",
"Inventory->AddItem(Granted)",
"DOREPLIFETIME(AAgrarianResourceNode, RemainingHarvests);",
],
SMOKE: [
"WOOD_NODE_LABEL",
"FIBER_NODE_LABEL",
"run_natural_shelter_loop_smoke_test",
],
PERSISTENCE: [
"FAgrarianSavedResourceNode",
"RemainingHarvests",
],
ROADMAP: [
"[x] Can gather resources.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: resource gathering QA gate is covered by gameplay and smoke-test hooks.")
if __name__ == "__main__":
main()