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2026-05-19 12:41:48 -07:00

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Python

#!/usr/bin/env python3
"""Verify MVP frontend volume sliders are present."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
UI_H = ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.h"
UI_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
UI_H: [
"class USlider;",
"float MasterVolume",
"float AmbientVolume",
"float WeatherVolume",
"float EffectsVolume",
"float WildlifeVolume",
"float UiVolume",
"USlider* AddVolumeSlider",
"void HandleMasterVolumeChanged(float Value);",
"void HandleUiVolumeChanged(float Value);",
],
UI_CPP: [
"#include \"Components/Slider.h\"",
"AddVolumeSlider(Panel, FText::FromString(TEXT(\"Master\"))",
"AddVolumeSlider(Panel, FText::FromString(TEXT(\"Ambient\"))",
"AddVolumeSlider(Panel, FText::FromString(TEXT(\"Weather\"))",
"AddVolumeSlider(Panel, FText::FromString(TEXT(\"Effects\"))",
"AddVolumeSlider(Panel, FText::FromString(TEXT(\"Wildlife\"))",
"AddVolumeSlider(Panel, FText::FromString(TEXT(\"UI\"))",
"Slider->OnValueChanged.AddDynamic",
"UGameplayStatics::PlaySound2D(this, Sound, FMath::Clamp(MasterVolume * UiVolume",
"UAgrarianMvpFrontendWidget::HandleMasterVolumeChanged",
"UAgrarianMvpFrontendWidget::HandleUiVolumeChanged",
],
TDD: [
"volume sliders for master, ambient, weather",
"apply the UI bus to frontend sounds immediately",
"SoundClass",
],
ROADMAP: [
"[x] Add volume sliders.",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: MVP frontend volume sliders are present.")
if __name__ == "__main__":
main()