53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Copyright Pacificao. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "AgrarianFoliagePatch.generated.h"
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class UHierarchicalInstancedStaticMeshComponent;
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class USceneComponent;
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UCLASS(Blueprintable)
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class AGRARIANGAME_API AAgrarianFoliagePatch : public AActor
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{
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GENERATED_BODY()
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public:
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AAgrarianFoliagePatch();
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Foliage")
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TObjectPtr<USceneComponent> SceneRoot;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Foliage")
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TObjectPtr<UHierarchicalInstancedStaticMeshComponent> TreeInstances;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Foliage")
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TObjectPtr<UHierarchicalInstancedStaticMeshComponent> ShrubInstances;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Foliage")
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TObjectPtr<UHierarchicalInstancedStaticMeshComponent> GrassInstances;
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UFUNCTION(BlueprintCallable, Category = "Agrarian|Foliage")
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void ClearFoliage();
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UFUNCTION(BlueprintCallable, Category = "Agrarian|Foliage")
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int32 AddTreeInstance(const FTransform& InstanceTransform);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|Foliage")
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int32 AddShrubInstance(const FTransform& InstanceTransform);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|Foliage")
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int32 AddGrassInstance(const FTransform& InstanceTransform);
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UFUNCTION(BlueprintPure, Category = "Agrarian|Foliage")
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int32 GetTreeInstanceCount() const;
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UFUNCTION(BlueprintPure, Category = "Agrarian|Foliage")
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int32 GetShrubInstanceCount() const;
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UFUNCTION(BlueprintPure, Category = "Agrarian|Foliage")
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int32 GetGrassInstanceCount() const;
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};
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