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AgrarianGameArchive/Scripts/verify_weather_debug_persistence.py
T

88 lines
3.3 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
TYPES_H = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h"
GAME_STATE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianGameState.h"
GAME_STATE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianGameState.cpp"
SAVE_GAME_H = ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h"
PERSISTENCE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.h"
PERSISTENCE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp"
PROVIDER_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
PERSISTENCE_DOC = ROOT / "Docs" / "PersistenceDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
EXPECTED = {
TYPES_H: [
"FName TileId = NAME_None;",
"float Latitude = 0.0f;",
"float Longitude = 0.0f;",
"struct FAgrarianWeatherDebugSnapshot",
"FString ProviderTimestamp;",
"EAgrarianWeatherType AppliedWeather",
],
PROVIDER_CPP: [
"MappedInputs.TileId = Snapshot.TileId;",
"MappedInputs.Latitude = Snapshot.Latitude;",
"MappedInputs.Longitude = Snapshot.Longitude;",
],
GAME_STATE_H: [
"FAgrarianWeatherDebugSnapshot ActiveWeatherDebug",
"FAgrarianWeatherDebugSnapshot GetWeatherDebugSnapshot() const;",
],
GAME_STATE_CPP: [
"DOREPLIFETIME(AAgrarianGameState, ActiveWeatherDebug);",
"ActiveWeatherDebug.Provider = ActiveWeatherInputs.Provider;",
"ActiveWeatherDebug.ProviderTimestamp = ActiveWeatherInputs.ProviderTimestamp;",
"ActiveWeatherDebug.AppliedWeather = ActiveWeatherInputs.MappedWeather;",
"FAgrarianWeatherDebugSnapshot AAgrarianGameState::GetWeatherDebugSnapshot() const",
],
SAVE_GAME_H: [
"FAgrarianMappedWeatherInputs WeatherInputs;",
"FAgrarianWeatherDebugSnapshot WeatherDebug;",
],
PERSISTENCE_H: [
"bool CaptureWorldState(UAgrarianSaveGame* SaveGame) const;",
"bool RestoreWorldState(const UAgrarianSaveGame* SaveGame) const;",
],
PERSISTENCE_CPP: [
"SaveGame->WeatherInputs = GameState->ActiveWeatherInputs;",
"SaveGame->WeatherDebug = GameState->GetWeatherDebugSnapshot();",
"GameState->ApplyMappedWeatherInputs(SaveGame->WeatherInputs);",
"CaptureWorldState(SaveGame);",
],
TDD: [
"`FAgrarianWeatherDebugSnapshot`",
"weather source",
"provider timestamp",
"tile center coordinate",
],
PERSISTENCE_DOC: [
"`FAgrarianWeatherDebugSnapshot`",
"weather source",
"provider timestamp",
"tile center coordinate",
],
ROADMAP: [
"[x] Store weather source, provider timestamp, tile coordinate, and applied in-game weather state for debugging and persistence.",
],
}
def main() -> None:
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
if missing:
raise RuntimeError("Weather debug persistence verification failed: " + "; ".join(missing))
print("Agrarian weather debug persistence verification complete.")
if __name__ == "__main__":
main()