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AgrarianGameArchive/Source/AgrarianGame/AgrarianPersistenceSubsystem.h
T

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// Copyright Pacificao. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "AgrarianPersistenceSubsystem.generated.h"
class UAgrarianSaveGame;
UCLASS()
class UAgrarianPersistenceSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Persistence")
FString DefaultSlotName = TEXT("AgrarianMVP");
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Persistence")
int32 UserIndex = 0;
UFUNCTION(BlueprintCallable, Category = "Agrarian|Persistence")
UAgrarianSaveGame* CreateEmptySave() const;
UFUNCTION(BlueprintCallable, Category = "Agrarian|Persistence")
UAgrarianSaveGame* LoadOrCreateSave() const;
UFUNCTION(BlueprintCallable, Category = "Agrarian|Persistence")
bool WriteSave(UAgrarianSaveGame* SaveGame) const;
UFUNCTION(BlueprintCallable, Category = "Agrarian|Persistence")
bool DoesSaveExist() const;
};