1.5 KiB
1.5 KiB
Ground Zero MVP Natural Environment Pass
The Ground Zero map now has a first MVP natural environment pass so the investor demo reads as coastal California scrub/woodland instead of a plain grey-box test space.
Scope
- Terrain receives a warm coastal scrub ground material.
- Foliage patch instances keep the current prototype meshes but use distinct tree, shrub, and dry grass materials.
- Wood, fiber, stone, and freshwater actors receive distinct first-pass materials.
- The setup remains repeatable through
Scripts/setup_ground_zero_demo_map.py.
Material Assets
/Game/Agrarian/Materials/M_AGR_GZ_Terrain_CoastalScrub/Game/Agrarian/Materials/M_AGR_GZ_Tree_CoastalOak/Game/Agrarian/Materials/M_AGR_GZ_Shrub_CoyoteBrush/Game/Agrarian/Materials/M_AGR_GZ_Grass_DryCoastal/Game/Agrarian/Materials/M_AGR_GZ_Wood_Resource/Game/Agrarian/Materials/M_AGR_GZ_Fiber_Resource/Game/Agrarian/Materials/M_AGR_GZ_Stone_Sandstone/Game/Agrarian/Materials/M_AGR_GZ_FreshWater
Validation
Scripts/verify_ground_zero_natural_environment_pass.py checks that the
materials exist, the landscape uses the terrain material, the foliage actor has
the expected instance counts and material assignments, and resource/water actors
are visually dressed.
Follow-Up
This pass deliberately keeps the current prototype geometry so it stays small and stable. The next environment work should add first-pass asset variation so trees, bushes, grass, resource nodes, and water no longer read as repeated placeholder shapes.