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AgrarianGameArchive/Docs/Ops/MultiplayerLatencyTestPlan.md
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Agrarian Multiplayer Latency Test Plan

This is the MVP latency test gate for 0.1.L. It is intentionally small and repeatable so the first two-player tests can find obvious replication and interaction problems before dedicated-server hosting is stable.

Scope

Run these tests against the current Ground Zero map:

/Game/Agrarian/Maps/L_GroundZeroTerrain_Test

The test can use either:

  • listen server while dedicated-server packaging is blocked;
  • Linux dedicated server at play.agrariangame.com:7777 once the gameplay VM is available.

Network Profiles

Use Unreal packet simulation console variables on the client being tested:

Profile Commands
Clean LAN Net PktLag=0, Net PktLoss=0
Mild WAN Net PktLag=80, Net PktLagVariance=20, Net PktLoss=1
Rough WAN Net PktLag=160, Net PktLagVariance=40, Net PktLoss=3

Reset after testing:

Net PktLag=0
Net PktLagVariance=0
Net PktLoss=0

Smoke Steps

For each profile:

  1. Start a listen server or dedicated server on the Ground Zero map.
  2. Connect two packaged Windows clients.
  3. Confirm both clients see the same world time and weather.
  4. Gather from a resource node on client A and confirm depletion on client B.
  5. Drop an item on client A and confirm client B sees the pickup only when nearby.
  6. Place or interact with a campfire/shelter and confirm replicated state.
  7. Damage/harvest wildlife if available and confirm state replication.
  8. Trigger AgrarianServerTravel GroundZero and confirm clients return to the Ground Zero map.
  9. Record visible hitching, missed interactions, delayed stat updates, or disconnects.

Pass Criteria

  • Both clients remain connected through the clean LAN and mild WAN profiles.
  • Core interactions eventually reconcile under rough WAN conditions.
  • No client can create authoritative inventory, survival, resource, fire, shelter, or wildlife state locally.
  • Any failure is reproducible with the profile, map, client build, server build, and logs recorded.

Helper Script

Scripts/LatencyTestProfiles-Windows.bat prints the console commands for each profile and the reset command. It does not automate a full playthrough; the MVP gate still requires human observation until gameplay automation matures.