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AgrarianGameArchive/Scripts/verify_weather_snapshot_cache.py
T

53 lines
1.8 KiB
Python

from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.h"
CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
EXPECTED = {
HEADER: [
"FAgrarianCachedWeatherSnapshot",
"WeatherSnapshotCacheTtlSeconds",
"ServerWeatherSnapshotCache",
"TryApplyCachedSnapshot",
"HasFreshCachedSnapshot",
"ClearWeatherSnapshotCache",
],
CPP: [
"TryApplyCachedSnapshot(TileId, TEXT(\"open-meteo\"), GameState)",
"TryApplyCachedSnapshot(TileId, TEXT(\"noaa-nws\"), GameState)",
"void UAgrarianWeatherProviderSubsystem::CacheSnapshot",
"FString UAgrarianWeatherProviderSubsystem::MakeCacheKey",
"CacheSnapshot(Snapshot, WeatherSnapshotCacheTtlSeconds);",
"return ApplySnapshotToGameState(CachedSnapshot->Snapshot, GameState);",
],
TDD: [
"Real-weather snapshots are cached server-side",
"Clients never call Open-Meteo or NOAA/NWS directly",
"ServerWeatherSnapshotCache",
],
ROADMAP: [
"[x] Cache real-weather snapshots server-side so clients never call public weather APIs directly.",
],
}
def main() -> None:
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
if missing:
raise RuntimeError("Weather snapshot cache verification failed: " + "; ".join(missing))
print("Agrarian weather snapshot cache verification complete.")
if __name__ == "__main__":
main()