This repository has been archived on 2026-05-24. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
AgrarianGameArchive/Source/AgrarianGame/AgrarianItemPickup.cpp
T

78 lines
2.1 KiB
C++

// Copyright Pacificao. All Rights Reserved.
#include "AgrarianItemPickup.h"
#include "AgrarianGameCharacter.h"
#include "AgrarianInventoryComponent.h"
#include "AgrarianItemDefinitionAsset.h"
#include "Components/StaticMeshComponent.h"
AAgrarianItemPickup::AAgrarianItemPickup()
{
bReplicates = true;
NetCullDistanceSquared = FMath::Square(3000.0f);
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
RootComponent = Mesh;
Mesh->SetCollisionProfileName(TEXT("BlockAll"));
PickupStack.ItemId = TEXT("wood");
PickupStack.DisplayName = FText::FromString(TEXT("Wood"));
PickupStack.Quantity = 1;
PickupStack.UnitWeight = 1.0f;
InteractionVerb = FText::FromString(TEXT("Pick up"));
}
FText AAgrarianItemPickup::GetInteractionText_Implementation(const AAgrarianGameCharacter* Interactor) const
{
const FAgrarianItemStack Stack = MakePickupStack();
const FText DisplayName = Stack.DisplayName.IsEmpty() ? FText::FromName(Stack.ItemId) : Stack.DisplayName;
const FString Verb = InteractionVerb.IsEmpty() ? FString(TEXT("Pick up")) : InteractionVerb.ToString();
if (Stack.Quantity > 1)
{
return FText::FromString(FString::Printf(TEXT("%s %s x%d"), *Verb, *DisplayName.ToString(), Stack.Quantity));
}
return FText::FromString(FString::Printf(TEXT("%s %s"), *Verb, *DisplayName.ToString()));
}
bool AAgrarianItemPickup::CanInteract_Implementation(const AAgrarianGameCharacter* Interactor) const
{
return Interactor != nullptr && MakePickupStack().IsValidStack();
}
void AAgrarianItemPickup::Interact_Implementation(AAgrarianGameCharacter* Interactor)
{
if (!HasAuthority() || !Interactor)
{
return;
}
UAgrarianInventoryComponent* Inventory = Interactor->GetInventoryComponent();
if (!Inventory)
{
return;
}
const FAgrarianItemStack Stack = MakePickupStack();
if (Inventory->AddItem(Stack))
{
Destroy();
}
}
FAgrarianItemStack AAgrarianItemPickup::MakePickupStack() const
{
if (ItemDefinition)
{
return ItemDefinition->MakeStack(Quantity);
}
FAgrarianItemStack Stack = PickupStack;
if (Quantity > 0)
{
Stack.Quantity = Quantity;
}
return Stack;
}