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AgrarianGameArchive/Scripts/verify_server_restart_shelter_persistence_qa_gate.py
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#!/usr/bin/env python3
"""Verify the MVP server-restart shelter persistence QA gate is covered."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
PERSISTENCE_DOC = ROOT / "Docs" / "PersistenceDesignDocument.md"
GAME_MODE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.h"
GAME_MODE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.cpp"
PERSISTENCE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp"
SHELTER_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.cpp"
PERSISTENT_COMPONENT_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianPersistentActorComponent.cpp"
EDITOR_AUTOMATION_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianEditorAutomationLibrary.cpp"
LOAD_ON_START_VERIFY = ROOT / "Scripts" / "verify_load_on_server_start.py"
SHELTER_VERIFY = ROOT / "Scripts" / "verify_shelter_weather_protection.py"
CRAFT_SHELTER_VERIFY = ROOT / "Scripts" / "verify_craft_shelter_qa_gate.py"
REQUIRED = {
QA_DOC: [
"## Server Restart Shelter Persistence",
"ActorTypeId = primitive_shelter",
"bLoadWorldOnServerStart",
"SaveCurrentWorld",
"LoadCurrentWorld",
],
PERSISTENCE_DOC: [
"`bLoadWorldOnServerStart`",
"`DoesSaveExist`",
"`LoadCurrentWorld` without clearing existing map",
],
GAME_MODE_H: [
"bool bLoadWorldOnServerStart = true;",
"void RegisterPersistentActorClasses",
"void LoadWorldOnServerStart();",
],
GAME_MODE_CPP: [
"RegisterPersistentActorClasses(Persistence);",
"Persistence->RegisterWorldActorClass(TEXT(\"primitive_shelter\"), AAgrarianShelterActor::StaticClass());",
"Persistence->DoesSaveExist()",
"constexpr bool bClearExistingActors = false;",
"Persistence->LoadCurrentWorld(RestoredPlayerCount, RestoredActorCount, bClearExistingActors);",
"Persistence->SaveCurrentWorld()",
],
PERSISTENCE_CPP: [
"int32 UAgrarianPersistenceSubsystem::CaptureWorldActors",
"int32 UAgrarianPersistenceSubsystem::RestoreWorldActors",
"WorldActorClassRegistry.Find(SavedActor.ActorTypeId)",
"Component->ApplySaveState(SavedActor);",
"CaptureWorldActors(SaveGame);",
"RestoreWorldActors(SaveGame, bClearExistingActors);",
],
SHELTER_CPP: [
"PersistentActorComponent = CreateDefaultSubobject<UAgrarianPersistentActorComponent>(TEXT(\"PersistentActorComponent\"));",
"PersistentActorComponent->ActorTypeId = TEXT(\"primitive_shelter\")",
"ProtectionVolume->SetBoxExtent",
],
PERSISTENT_COMPONENT_CPP: [
"SavedActor.ActorTypeId = ActorTypeId;",
"SavedActor.Transform = GetOwner()->GetActorTransform();",
"GetOwner()->SetActorTransform(SavedActor.Transform",
],
EDITOR_AUTOMATION_CPP: [
"crafted and placed primitive_shelter",
"saved %d persistent actor(s), restored %d actor(s)",
],
LOAD_ON_START_VERIFY: ["PASS: authoritative server startup load"],
SHELTER_VERIFY: ["shelter weather protection"],
CRAFT_SHELTER_VERIFY: ["## Craft Shelter"],
ROADMAP: [
"[x] Can restart server and retain placed shelter.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: server-restart shelter persistence QA gate is tied to world actor persistence and load-on-start coverage.")
if __name__ == "__main__":
main()