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AgrarianGameArchive/Docs/BasicAnimationBlueprint.md
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Basic Animation Blueprint

The MVP player character uses the Unreal mannequin unarmed animation Blueprint:

  • Character Blueprint: /Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter
  • Skeletal mesh: /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple
  • Animation Blueprint: /Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed

This provides the first playable animation baseline for idle, walk/run locomotion, jump, falling, and landing. Crouch and prone currently reuse the same baseline presentation until the dedicated stance animation pass replaces them with survival-specific movement.

Verification script:

Scripts/verify_basic_animation_blueprint.py

The script validates that the Agrarian player Blueprint is still wired to the expected mesh and animation class, and that the required idle, blendspace, jump, fall, and land assets exist.