44 lines
1.1 KiB
Batchfile
44 lines
1.1 KiB
Batchfile
@echo off
|
|
setlocal
|
|
|
|
set "PROJECT_DIR=%~dp0.."
|
|
set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject"
|
|
set "LOG_DIR=%PROJECT_DIR%\Saved\BuildLogs"
|
|
set "LOG_FILE=%LOG_DIR%\BuildEditor-Windows.log"
|
|
set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7"
|
|
set "BUILD_BAT=%UE_ROOT%\Engine\Build\BatchFiles\Build.bat"
|
|
|
|
if not exist "%LOG_DIR%" mkdir "%LOG_DIR%"
|
|
|
|
if not exist "%BUILD_BAT%" (
|
|
echo Unreal Engine 5.7 was not found at:
|
|
echo %UE_ROOT%
|
|
echo.
|
|
echo Edit UE_ROOT in this script if your engine is installed somewhere else.
|
|
if not defined AGRARIAN_NO_PAUSE pause
|
|
exit /b 1
|
|
)
|
|
|
|
echo Building AgrarianGameEditor with UnrealBuildTool...
|
|
echo Log: %LOG_FILE%
|
|
call "%BUILD_BAT%" AgrarianGameEditor Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64 > "%LOG_FILE%" 2>&1
|
|
set "BUILD_EXIT_CODE=%ERRORLEVEL%"
|
|
|
|
type "%LOG_FILE%"
|
|
|
|
if not "%BUILD_EXIT_CODE%"=="0" (
|
|
echo.
|
|
echo Build failed with exit code %BUILD_EXIT_CODE%.
|
|
echo Log file: %LOG_FILE%
|
|
echo.
|
|
if not defined AGRARIAN_NO_PAUSE pause
|
|
exit /b %BUILD_EXIT_CODE%
|
|
)
|
|
|
|
echo.
|
|
echo Build completed successfully.
|
|
echo Log file: %LOG_FILE%
|
|
echo.
|
|
if not defined AGRARIAN_NO_PAUSE pause
|
|
exit /b 0
|