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AgrarianGameArchive/Source/AgrarianGame/AgrarianGame.Build.cs
T

48 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AgrarianGame : ModuleRules
{
public AgrarianGame(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"AIModule",
"UMG",
"Landscape",
"HTTP",
"Json",
"Slate",
"SlateCore"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"UnrealEd"
});
}
PublicIncludePaths.AddRange(new string[] {
"AgrarianGame"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}