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AgrarianGameArchive/Scripts/verify_ground_zero_water_source.py
T
2026-05-14 07:20:32 -07:00

44 lines
1.4 KiB
Python

import unreal
MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test"
WATER_SOURCE_LABEL = "AGR_GZ_FreshWaterSource_01"
EXPECTED_WATER_RESTORE = 45.0
def nearly_equal(left, right, tolerance=0.001):
return abs(float(left) - float(right)) <= tolerance
def get_actor_label(actor):
try:
return actor.get_actor_label()
except Exception:
return actor.get_name()
def main():
if not unreal.EditorLevelLibrary.load_level(MAP_PATH):
raise RuntimeError(f"Could not load map: {MAP_PATH}")
actors = unreal.EditorLevelLibrary.get_all_level_actors()
water_sources = [actor for actor in actors if get_actor_label(actor) == WATER_SOURCE_LABEL]
if len(water_sources) != 1:
raise RuntimeError(f"Expected exactly one {WATER_SOURCE_LABEL}, found {len(water_sources)}")
water_source = water_sources[0]
actual_restore = water_source.get_editor_property("water_restore_amount")
if not nearly_equal(actual_restore, EXPECTED_WATER_RESTORE):
raise RuntimeError(f"Water restore expected {EXPECTED_WATER_RESTORE}, got {actual_restore}")
if not isinstance(water_source, unreal.AgrarianWaterSource):
raise RuntimeError(f"{WATER_SOURCE_LABEL} is not an AgrarianWaterSource")
unreal.log(
"Ground Zero water source verification complete: "
f"{WATER_SOURCE_LABEL}, restore={actual_restore}."
)
main()