59 lines
1.7 KiB
Python
59 lines
1.7 KiB
Python
#!/usr/bin/env python3
|
|
"""Verify the MVP ambient biome audio attachment point is wired."""
|
|
|
|
from pathlib import Path
|
|
|
|
|
|
ROOT = Path(__file__).resolve().parents[1]
|
|
AUDIO_H = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.h"
|
|
AUDIO_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.cpp"
|
|
MAP_SETUP = ROOT / "Scripts" / "setup_ground_zero_demo_map.py"
|
|
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
|
|
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
|
|
|
|
|
|
REQUIRED = {
|
|
AUDIO_H: [
|
|
"TObjectPtr<USoundBase> BiomeAmbientLoopSound;",
|
|
"float BiomeAmbientDayVolume",
|
|
"float BiomeAmbientNightVolume",
|
|
"TObjectPtr<UAudioComponent> AmbientAudio;",
|
|
],
|
|
AUDIO_CPP: [
|
|
"BiomeAmbientLoopSound",
|
|
"AmbientAudio->SetSound(BiomeAmbientLoopSound)",
|
|
"FMath::Max(AmbientDayVolume, BiomeAmbientDayVolume)",
|
|
"FMath::Max(AmbientNightVolume, BiomeAmbientNightVolume)",
|
|
],
|
|
MAP_SETUP: [
|
|
"AGR_DemoWeatherAudioController",
|
|
"unreal.AgrarianWeatherAudioController",
|
|
],
|
|
TDD: [
|
|
"coastal-scrub biome bed",
|
|
"`BiomeAmbientLoopSound`",
|
|
"separate day and\nnight volume targets",
|
|
],
|
|
ROADMAP: [
|
|
"[x] Add ambient biome audio.",
|
|
],
|
|
}
|
|
|
|
|
|
def main() -> None:
|
|
missing = []
|
|
for path, snippets in REQUIRED.items():
|
|
text = path.read_text(encoding="utf-8")
|
|
for snippet in snippets:
|
|
if snippet not in text:
|
|
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
|
|
|
|
if missing:
|
|
raise SystemExit("FAILED: " + "; ".join(missing))
|
|
|
|
print("OK: ambient biome audio is wired through the placed weather audio controller.")
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|