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AgrarianGameArchive/Source/AgrarianGame/AgrarianResourceNode.cpp
T

252 lines
7.4 KiB
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// Copyright Pacificao. All Rights Reserved.
#include "AgrarianResourceNode.h"
#include "AgrarianGameCharacter.h"
#include "AgrarianInventoryComponent.h"
#include "AgrarianItemDefinitionAsset.h"
#include "AgrarianSaveGame.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/StaticMesh.h"
#include "Materials/MaterialInterface.h"
#include "TimerManager.h"
#include "Net/UnrealNetwork.h"
#include "UObject/ConstructorHelpers.h"
AAgrarianResourceNode::AAgrarianResourceNode()
{
bReplicates = true;
NetCullDistanceSquared = FMath::Square(4500.0f);
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
RootComponent = Mesh;
Mesh->SetCollisionProfileName(TEXT("BlockAll"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> ChamferCubeMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_ChamferCube.SM_AGR_Placeholder_ChamferCube"));
static ConstructorHelpers::FObjectFinder<UStaticMesh> CylinderMesh(TEXT("/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cylinder.SM_AGR_Placeholder_Cylinder"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> WoodMaterial(TEXT("/Game/Agrarian/Materials/M_AGR_GZ_Wood_Resource.M_AGR_GZ_Wood_Resource"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> FiberMaterial(TEXT("/Game/Agrarian/Materials/M_AGR_GZ_Fiber_Resource.M_AGR_GZ_Fiber_Resource"));
if (ChamferCubeMesh.Succeeded())
{
Mesh->SetStaticMesh(ChamferCubeMesh.Object);
Mesh->SetRelativeScale3D(FVector(0.8f, 0.58f, 0.44f));
}
if (WoodMaterial.Succeeded())
{
Mesh->SetMaterial(0, WoodMaterial.Object);
}
ResourceClusterProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ResourceClusterProxy"));
ResourceClusterProxy->SetupAttachment(RootComponent);
ResourceClusterProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
ResourceClusterProxy->SetGenerateOverlapEvents(false);
if (CylinderMesh.Succeeded())
{
ResourceClusterProxy->SetStaticMesh(CylinderMesh.Object);
}
if (WoodMaterial.Succeeded())
{
ResourceClusterProxy->SetMaterial(0, WoodMaterial.Object);
}
ResourceClusterProxy->SetRelativeLocation(FVector(0.0f, -18.0f, 28.0f));
ResourceClusterProxy->SetRelativeRotation(FRotator(0.0f, 90.0f, 90.0f));
ResourceClusterProxy->SetRelativeScale3D(FVector(0.12f, 0.12f, 0.7f));
HarvestableMarkerProxy = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("HarvestableMarkerProxy"));
HarvestableMarkerProxy->SetupAttachment(RootComponent);
HarvestableMarkerProxy->SetCollisionEnabled(ECollisionEnabled::NoCollision);
HarvestableMarkerProxy->SetGenerateOverlapEvents(false);
if (ChamferCubeMesh.Succeeded())
{
HarvestableMarkerProxy->SetStaticMesh(ChamferCubeMesh.Object);
}
if (FiberMaterial.Succeeded())
{
HarvestableMarkerProxy->SetMaterial(0, FiberMaterial.Object);
}
HarvestableMarkerProxy->SetRelativeLocation(FVector(0.0f, 22.0f, 36.0f));
HarvestableMarkerProxy->SetRelativeScale3D(FVector(0.28f, 0.18f, 0.22f));
YieldItem.ItemId = TEXT("wood");
YieldItem.DisplayName = FText::FromString(TEXT("Wood"));
YieldItem.Quantity = 1;
YieldItem.UnitWeight = 1.0f;
}
void AAgrarianResourceNode::BeginPlay()
{
Super::BeginPlay();
if (HasAuthority())
{
MaxHarvests = FMath::Max(1, MaxHarvests);
if (RemainingHarvests > MaxHarvests)
{
MaxHarvests = RemainingHarvests;
}
}
UpdateDepletedState();
ScheduleRespawnIfNeeded();
}
void AAgrarianResourceNode::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AAgrarianResourceNode, RemainingHarvests);
}
FText AAgrarianResourceNode::GetInteractionText_Implementation(const AAgrarianGameCharacter* Interactor) const
{
if (RemainingHarvests <= 0)
{
return FText::FromString(TEXT("Depleted"));
}
if (RequiredToolItemId != NAME_None && !HasRequiredTool(Interactor) && bAllowBareHandGathering)
{
return FText::FromString(TEXT("Gather by hand"));
}
return FText::FromString(TEXT("Gather"));
}
bool AAgrarianResourceNode::CanInteract_Implementation(const AAgrarianGameCharacter* Interactor) const
{
if (RemainingHarvests <= 0 || !Interactor)
{
return false;
}
return RequiredToolItemId == NAME_None || bAllowBareHandGathering || HasRequiredTool(Interactor);
}
void AAgrarianResourceNode::Interact_Implementation(AAgrarianGameCharacter* Interactor)
{
if (!HasAuthority() || !Interactor || RemainingHarvests <= 0)
{
return;
}
if (UAgrarianInventoryComponent* Inventory = Interactor->GetInventoryComponent())
{
const FAgrarianItemStack Granted = MakeYieldStack(Interactor);
if (Inventory->AddItem(Granted))
{
RemainingHarvests--;
UpdateDepletedState();
ScheduleRespawnIfNeeded();
}
}
}
void AAgrarianResourceNode::OnRep_RemainingHarvests()
{
UpdateDepletedState();
}
FName AAgrarianResourceNode::GetResourcePersistenceId() const
{
return PersistenceNodeId != NAME_None ? PersistenceNodeId : GetFName();
}
FAgrarianSavedResourceNode AAgrarianResourceNode::CaptureResourceSaveState() const
{
FAgrarianSavedResourceNode SavedNode;
SavedNode.ResourceNodeId = GetResourcePersistenceId();
SavedNode.RemainingHarvests = RemainingHarvests;
SavedNode.bRespawnsForMvp = bRespawnsForMvp;
return SavedNode;
}
void AAgrarianResourceNode::ApplyResourceSaveState(const FAgrarianSavedResourceNode& SavedNode)
{
if (!HasAuthority() || SavedNode.ResourceNodeId == NAME_None || SavedNode.ResourceNodeId != GetResourcePersistenceId())
{
return;
}
RemainingHarvests = FMath::Clamp(SavedNode.RemainingHarvests, 0, FMath::Max(1, MaxHarvests));
if (RemainingHarvests > 0)
{
if (UWorld* World = GetWorld())
{
World->GetTimerManager().ClearTimer(RespawnTimerHandle);
}
}
UpdateDepletedState();
ScheduleRespawnIfNeeded();
}
bool AAgrarianResourceNode::HasRequiredTool(const AAgrarianGameCharacter* Interactor) const
{
if (RequiredToolItemId == NAME_None)
{
return true;
}
const UAgrarianInventoryComponent* Inventory = Interactor ? Interactor->GetInventoryComponent() : nullptr;
return Inventory && Inventory->HasItem(RequiredToolItemId, 1);
}
int32 AAgrarianResourceNode::GetHarvestQuantityFor(const AAgrarianGameCharacter* Interactor) const
{
const int32 ToolBonus = HasRequiredTool(Interactor) ? FMath::Max(0, ToolQuantityBonus) : 0;
return FMath::Max(1, QuantityPerHarvest + ToolBonus);
}
FAgrarianItemStack AAgrarianResourceNode::MakeYieldStack(const AAgrarianGameCharacter* Interactor) const
{
const int32 HarvestQuantity = GetHarvestQuantityFor(Interactor);
if (YieldItemDefinition)
{
return YieldItemDefinition->MakeStack(HarvestQuantity);
}
FAgrarianItemStack Granted = YieldItem;
Granted.Quantity = HarvestQuantity;
return Granted;
}
void AAgrarianResourceNode::UpdateDepletedState()
{
if (Mesh)
{
Mesh->SetVisibility(RemainingHarvests > 0, true);
Mesh->SetCollisionEnabled(RemainingHarvests > 0 ? ECollisionEnabled::QueryAndPhysics : ECollisionEnabled::NoCollision);
}
}
void AAgrarianResourceNode::ScheduleRespawnIfNeeded()
{
if (!HasAuthority() || !bRespawnsForMvp || RemainingHarvests > 0)
{
return;
}
UWorld* World = GetWorld();
if (!World || World->GetTimerManager().IsTimerActive(RespawnTimerHandle))
{
return;
}
World->GetTimerManager().SetTimer(
RespawnTimerHandle,
this,
&AAgrarianResourceNode::RespawnNode,
FMath::Max(1.0f, RespawnDelaySeconds),
false);
}
void AAgrarianResourceNode::RespawnNode()
{
if (!HasAuthority() || !bRespawnsForMvp)
{
return;
}
RemainingHarvests = FMath::Max(1, MaxHarvests);
UpdateDepletedState();
}