66 lines
2.2 KiB
Python
66 lines
2.2 KiB
Python
from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"AgrarianItemPickup.h": ROOT / "Source" / "AgrarianGame" / "AgrarianItemPickup.h",
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"AgrarianItemPickup.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianItemPickup.cpp",
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"InventoryDataModel.md": ROOT / "Docs" / "InventoryDataModel.md",
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"TechnicalDesignDocument.md": ROOT / "Docs" / "TechnicalDesignDocument.md",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"AgrarianItemPickup.h": [
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"class AGRARIANGAME_API AAgrarianItemPickup : public AActor, public IAgrarianInteractable",
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"TObjectPtr<UStaticMeshComponent> Mesh;",
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"FAgrarianItemStack PickupStack;",
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"TObjectPtr<UAgrarianItemDefinitionAsset> ItemDefinition;",
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"int32 Quantity = 1;",
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"virtual FText GetInteractionText_Implementation",
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"virtual bool CanInteract_Implementation",
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"virtual void Interact_Implementation",
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"FAgrarianItemStack MakePickupStack() const;",
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],
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"AgrarianItemPickup.cpp": [
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"bReplicates = true;",
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"Mesh->SetCollisionProfileName(TEXT(\"BlockAll\"));",
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"ItemDefinition->MakeStack(Quantity)",
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"MakePickupStack().IsValidStack()",
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"if (!HasAuthority() || !Interactor)",
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"Interactor->GetInventoryComponent()",
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"Inventory->AddItem(Stack)",
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"Destroy();",
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],
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"InventoryDataModel.md": [
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"Pickup:",
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"world item validates range, authority, stack data, and available",
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],
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"TechnicalDesignDocument.md": [
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"`AAgrarianItemPickup`",
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"definition-backed or inline `FAgrarianItemStack`",
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"destroying the world pickup actor",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add item pickup.",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("Item pickup verification failed: " + "; ".join(missing))
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print("Agrarian item pickup verification complete.")
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if __name__ == "__main__":
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main()
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