1.0 KiB
MVP Weather Sounds
Weather sounds are owned by AAgrarianWeatherAudioController, which is placed
in the Ground Zero demo map as AGR_DemoWeatherAudioController.
The controller exposes these sound slots:
RainLoopSoundWindLoopSoundStormLoopSoundClearAmbientSoundBiomeAmbientLoopSound
The MVP weather audio path is intentionally asset-agnostic. The packaged build remains silent until placeholder or final loops are assigned, but the runtime logic already follows server-replicated weather state, provider wind speed, and day/night state. Rain, wind, and storm volumes fade independently so weather can move from clear coastal ambience to rain, cold wind, or storm without changing gameplay code.
Final assets should remain grounded and local to Ground Zero: coastal wind, distant surf, light rain on brush, heavier storm gusts, and subtle night/day texture. Weather audio must support the non-ray-traced default investor build and headless multiplayer server builds by keeping actual playback client-side.