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AgrarianGameArchive/Source/AgrarianGame/AgrarianMvpFrontendWidget.cpp
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// Copyright Pacificao. All Rights Reserved.
#include "AgrarianMvpFrontendWidget.h"
#include "Blueprint/WidgetTree.h"
#include "Components/Border.h"
#include "Components/Button.h"
#include "Components/ButtonSlot.h"
#include "Components/HorizontalBox.h"
#include "Components/HorizontalBoxSlot.h"
#include "Components/SizeBox.h"
#include "Components/TextBlock.h"
#include "Components/VerticalBox.h"
#include "Components/VerticalBoxSlot.h"
#include "GameFramework/PlayerController.h"
#include "InputCoreTypes.h"
#include "Styling/CoreStyle.h"
#include "TimerManager.h"
namespace
{
FButtonStyle MakeAgrarianButtonStyle(const FLinearColor& NormalColor, const FLinearColor& HoveredColor)
{
FButtonStyle ButtonStyle = FCoreStyle::Get().GetWidgetStyle<FButtonStyle>(TEXT("Button"));
ButtonStyle.Normal.TintColor = FSlateColor(NormalColor);
ButtonStyle.Hovered.TintColor = FSlateColor(HoveredColor);
ButtonStyle.Pressed.TintColor = FSlateColor(FLinearColor(
FMath::Min(HoveredColor.R + 0.12f, 1.0f),
FMath::Min(HoveredColor.G + 0.12f, 1.0f),
FMath::Min(HoveredColor.B + 0.12f, 1.0f),
HoveredColor.A));
return ButtonStyle;
}
}
void UAgrarianMvpFrontendWidget::NativeConstruct()
{
Super::NativeConstruct();
SetIsFocusable(true);
RebuildFrontendTree();
FocusPrimaryButton();
}
FReply UAgrarianMvpFrontendWidget::NativeOnKeyDown(const FGeometry& InGeometry, const FKeyEvent& InKeyEvent)
{
if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
{
const FKey Key = InKeyEvent.GetKey();
if (Key == EKeys::Left || Key == EKeys::A)
{
SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultMale);
return FReply::Handled();
}
if (Key == EKeys::Right || Key == EKeys::D)
{
SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultFemale);
return FReply::Handled();
}
if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
{
ConfirmActiveScreen();
return FReply::Handled();
}
}
else if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
{
const FKey Key = InKeyEvent.GetKey();
if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
{
ConfirmActiveScreen();
return FReply::Handled();
}
if (Key == EKeys::BackSpace || Key == EKeys::Escape)
{
BackFromActiveScreen();
return FReply::Handled();
}
}
else if (ActiveScreen == EAgrarianMvpFrontendScreen::Loading)
{
const FKey Key = InKeyEvent.GetKey();
if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
{
ConfirmActiveScreen();
return FReply::Handled();
}
}
else if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
{
const FKey Key = InKeyEvent.GetKey();
if (Key == EKeys::Enter || Key == EKeys::SpaceBar || Key == EKeys::Escape)
{
ConfirmActiveScreen();
return FReply::Handled();
}
if (Key == EKeys::Q)
{
SaveAndQuit();
return FReply::Handled();
}
}
else if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
{
return FReply::Handled();
}
return Super::NativeOnKeyDown(InGeometry, InKeyEvent);
}
void UAgrarianMvpFrontendWidget::SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen)
{
ActiveScreen = NewScreen;
RebuildFrontendTree();
FocusPrimaryButton();
}
void UAgrarianMvpFrontendWidget::SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype NewArchetype)
{
SelectedCharacterArchetype = NewArchetype;
RebuildFrontendTree();
FocusPrimaryButton();
}
void UAgrarianMvpFrontendWidget::SetUiScale(float NewUiScale)
{
UiScale = FMath::Clamp(NewUiScale, 0.75f, 1.5f);
RebuildFrontendTree();
FocusPrimaryButton();
}
void UAgrarianMvpFrontendWidget::SetHighContrastMode(bool bNewUseHighContrast)
{
bUseHighContrast = bNewUseHighContrast;
RebuildFrontendTree();
FocusPrimaryButton();
}
void UAgrarianMvpFrontendWidget::ConfirmActiveScreen()
{
ContinueFromActiveScreen();
}
void UAgrarianMvpFrontendWidget::BackFromActiveScreen()
{
ReturnFromActiveScreen();
}
void UAgrarianMvpFrontendWidget::SaveAndQuit()
{
SetActiveScreen(EAgrarianMvpFrontendScreen::SavingAndQuit);
if (UWorld* World = GetWorld())
{
FTimerHandle SaveAndQuitTimerHandle;
World->GetTimerManager().SetTimer(SaveAndQuitTimerHandle, this, &UAgrarianMvpFrontendWidget::ExecuteSaveAndQuit, 0.35f, false);
return;
}
ExecuteSaveAndQuit();
}
void UAgrarianMvpFrontendWidget::ExecuteSaveAndQuit()
{
if (APlayerController* PlayerController = GetOwningPlayer())
{
PlayerController->ConsoleCommand(TEXT("AgrarianSaveWorld"));
PlayerController->ConsoleCommand(TEXT("quit"));
}
}
void UAgrarianMvpFrontendWidget::ContinueFromActiveScreen()
{
if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
{
SetActiveScreen(EAgrarianMvpFrontendScreen::JoinServer);
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
{
SetActiveScreen(EAgrarianMvpFrontendScreen::Loading);
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::Loading)
{
CompleteFrontendFlow();
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
{
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
{
CompleteFrontendFlow();
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
{
return;
}
}
void UAgrarianMvpFrontendWidget::ReturnFromActiveScreen()
{
if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
{
SetActiveScreen(EAgrarianMvpFrontendScreen::CharacterSelection);
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
{
CompleteFrontendFlow();
}
}
void UAgrarianMvpFrontendWidget::CompleteFrontendFlow()
{
if (APlayerController* PlayerController = GetOwningPlayer())
{
if (ActiveScreen == EAgrarianMvpFrontendScreen::Loading)
{
PlayerController->ConsoleCommand(SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultFemale
? TEXT("AgrarianSelectCharacter female")
: TEXT("AgrarianSelectCharacter male"));
}
PlayerController->ConsoleCommand(TEXT("AgrarianCompleteFrontend"));
PlayerController->SetInputMode(FInputModeGameOnly());
PlayerController->bShowMouseCursor = false;
PlayerController->SetIgnoreMoveInput(false);
PlayerController->SetIgnoreLookInput(false);
}
RemoveFromParent();
}
void UAgrarianMvpFrontendWidget::RebuildFrontendTree()
{
if (!WidgetTree)
{
return;
}
PrimaryFocusButton = nullptr;
const float Scale = FMath::Clamp(UiScale, 0.75f, 1.5f);
const FLinearColor BackdropColor = bUseHighContrast ? FLinearColor::Black : FLinearColor(0.015f, 0.018f, 0.014f, 0.99f);
const FLinearColor PanelColor = bUseHighContrast ? FLinearColor(0.0f, 0.0f, 0.0f, 0.98f) : FLinearColor(0.035f, 0.045f, 0.034f, 0.96f);
const FLinearColor AccentColor = bUseHighContrast ? FLinearColor(0.95f, 0.95f, 0.30f, 1.0f) : FLinearColor(0.45f, 0.72f, 0.40f, 1.0f);
const FLinearColor TextColor = bUseHighContrast ? FLinearColor::White : FLinearColor(0.92f, 0.98f, 0.84f, 1.0f);
const FLinearColor MutedTextColor = bUseHighContrast ? FLinearColor(0.86f, 0.86f, 0.66f, 1.0f) : FLinearColor(0.72f, 0.80f, 0.68f, 1.0f);
const FLinearColor ButtonColor = bUseHighContrast ? FLinearColor(0.30f, 0.30f, 0.02f, 1.0f) : FLinearColor(0.22f, 0.40f, 0.18f, 0.98f);
const FLinearColor ButtonHoverColor = bUseHighContrast ? FLinearColor(0.48f, 0.48f, 0.08f, 1.0f) : FLinearColor(0.35f, 0.58f, 0.30f, 1.0f);
const FLinearColor SecondaryButtonColor = bUseHighContrast ? FLinearColor(0.12f, 0.12f, 0.12f, 1.0f) : FLinearColor(0.10f, 0.13f, 0.09f, 0.98f);
const FLinearColor QuitButtonColor = bUseHighContrast ? FLinearColor(0.32f, 0.10f, 0.08f, 1.0f) : FLinearColor(0.42f, 0.22f, 0.18f, 0.98f);
UBorder* RootBorder = WidgetTree->ConstructWidget<UBorder>(UBorder::StaticClass(), TEXT("MvpFrontendRoot"));
RootBorder->SetBrushColor(BackdropColor);
RootBorder->SetPadding(FMargin(24.0f * Scale));
RootBorder->SetHorizontalAlignment(HAlign_Center);
RootBorder->SetVerticalAlignment(VAlign_Center);
WidgetTree->RootWidget = RootBorder;
USizeBox* PanelSizeBox = WidgetTree->ConstructWidget<USizeBox>(USizeBox::StaticClass(), TEXT("MvpFrontendPanelSize"));
PanelSizeBox->SetWidthOverride(780.0f * Scale);
PanelSizeBox->SetMinDesiredWidth(420.0f);
PanelSizeBox->SetMinDesiredHeight(300.0f);
RootBorder->SetContent(PanelSizeBox);
UBorder* PanelBorder = WidgetTree->ConstructWidget<UBorder>(UBorder::StaticClass(), TEXT("MvpFrontendPanel"));
PanelBorder->SetBrushColor(PanelColor);
PanelBorder->SetPadding(FMargin(42.0f * Scale, 34.0f * Scale));
PanelSizeBox->SetContent(PanelBorder);
UVerticalBox* Panel = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("MvpFrontendStack"));
PanelBorder->SetContent(Panel);
if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
{
AddText(Panel, FText::FromString(TEXT("Pause Menu")), FMath::RoundToInt(20.0f * Scale), true, AccentColor, 6.0f * Scale);
AddText(Panel, MainMenuTitle, FMath::RoundToInt(54.0f * Scale), true, TextColor, 6.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Gameplay is paused while this menu is active.")), FMath::RoundToInt(22.0f * Scale), false, MutedTextColor, 72.0f * Scale);
PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Resume")), ButtonColor, ButtonHoverColor, 16.0f * Scale);
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
PrimaryFocusButton->OnHovered.AddDynamic(this, &UAgrarianMvpFrontendWidget::FocusPrimaryButton);
UButton* QuitButton = AddButton(Panel, FText::FromString(TEXT("Save & Quit")), QuitButtonColor, FLinearColor(0.58f, 0.28f, 0.22f, 1.0f), 34.0f * Scale);
QuitButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleSaveAndQuitClicked);
AddText(Panel, FText::FromString(TEXT("Escape opens this menu. Save & Quit writes the current world save before closing.")), FMath::RoundToInt(16.0f * Scale), false, MutedTextColor, 0.0f);
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::CharacterSelection)
{
AddText(Panel, FText::FromString(TEXT("Character Selection")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 6.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Choose your first pioneer")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 6.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Select the person who will step into Ground Zero.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 24.0f * Scale);
UHorizontalBox* CharacterRow = WidgetTree->ConstructWidget<UHorizontalBox>(UHorizontalBox::StaticClass(), TEXT("CharacterRow"));
if (UVerticalBoxSlot* RowSlot = Panel->AddChildToVerticalBox(CharacterRow))
{
RowSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, 22.0f * Scale));
}
const bool bMaleSelected = SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultMale;
const bool bFemaleSelected = SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultFemale;
UButton* MaleButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("MalePioneerButton"));
MaleButton->SetStyle(MakeAgrarianButtonStyle(bMaleSelected ? ButtonHoverColor : SecondaryButtonColor, ButtonHoverColor));
MaleButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleMaleCharacterClicked);
UVerticalBox* MaleStack = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("MalePioneerStack"));
MaleButton->SetContent(MaleStack);
AddText(MaleStack, FText::FromString(TEXT("Young adult male")), FMath::RoundToInt(21.0f * Scale), true, TextColor, 8.0f * Scale);
AddText(MaleStack, FText::FromString(TEXT("Average build, practical workwear proxy, survival baseline.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 18.0f * Scale);
AddText(MaleStack, bMaleSelected ? FText::FromString(TEXT("Selected")) : FText::FromString(TEXT("Available")), FMath::RoundToInt(15.0f * Scale), true, bMaleSelected ? AccentColor : MutedTextColor, 0.0f);
if (UHorizontalBoxSlot* MaleSlot = CharacterRow->AddChildToHorizontalBox(MaleButton))
{
MaleSlot->SetPadding(FMargin(0.0f, 0.0f, 12.0f * Scale, 0.0f));
MaleSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
}
UButton* FemaleButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("FemalePioneerButton"));
FemaleButton->SetStyle(MakeAgrarianButtonStyle(bFemaleSelected ? ButtonHoverColor : SecondaryButtonColor, ButtonHoverColor));
FemaleButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleFemaleCharacterClicked);
UVerticalBox* FemaleStack = WidgetTree->ConstructWidget<UVerticalBox>(UVerticalBox::StaticClass(), TEXT("FemalePioneerStack"));
FemaleButton->SetContent(FemaleStack);
AddText(FemaleStack, FText::FromString(TEXT("Young adult female")), FMath::RoundToInt(21.0f * Scale), true, TextColor, 8.0f * Scale);
AddText(FemaleStack, FText::FromString(TEXT("Average build, practical workwear proxy, survival baseline.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 18.0f * Scale);
AddText(FemaleStack, bFemaleSelected ? FText::FromString(TEXT("Selected")) : FText::FromString(TEXT("Available")), FMath::RoundToInt(15.0f * Scale), true, bFemaleSelected ? AccentColor : MutedTextColor, 0.0f);
if (UHorizontalBoxSlot* FemaleSlot = CharacterRow->AddChildToHorizontalBox(FemaleButton))
{
FemaleSlot->SetPadding(FMargin(12.0f * Scale, 0.0f, 0.0f, 0.0f));
FemaleSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
}
PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Continue")), ButtonColor, ButtonHoverColor, 10.0f * Scale);
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
PrimaryFocusButton->OnHovered.AddDynamic(this, &UAgrarianMvpFrontendWidget::FocusPrimaryButton);
AddText(Panel, FText::Format(FText::FromString(TEXT("Selected {0}: {1}. Click a card or use Left/Right, then continue.")), GetSelectedRoleLabel(), GetSelectedCharacterLabel()), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 0.0f);
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::JoinServer)
{
AddText(Panel, FText::FromString(TEXT("Server Join")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 6.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Join MVP server")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
AddText(Panel, FText::Format(FText::FromString(TEXT("{0}: {1}")), GetSelectedRoleLabel(), GetSelectedCharacterLabel()), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 36.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Server address")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 4.0f * Scale);
AddText(Panel, JoinServerAddress, FMath::RoundToInt(24.0f * Scale), true, TextColor, 42.0f * Scale);
UHorizontalBox* ButtonRow = WidgetTree->ConstructWidget<UHorizontalBox>(UHorizontalBox::StaticClass(), TEXT("JoinButtonRow"));
if (UVerticalBoxSlot* RowSlot = Panel->AddChildToVerticalBox(ButtonRow))
{
RowSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, 18.0f * Scale));
}
PrimaryFocusButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("ContinueToLoadingButton"));
PrimaryFocusButton->SetStyle(MakeAgrarianButtonStyle(ButtonColor, ButtonHoverColor));
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
PrimaryFocusButton->OnHovered.AddDynamic(this, &UAgrarianMvpFrontendWidget::FocusPrimaryButton);
UTextBlock* ContinueLabel = AddText(nullptr, FText::FromString(TEXT("Continue to loading")), FMath::RoundToInt(20.0f * Scale), true, TextColor, 0.0f);
PrimaryFocusButton->SetContent(ContinueLabel);
if (UButtonSlot* ContinueLabelSlot = Cast<UButtonSlot>(ContinueLabel->Slot))
{
ContinueLabelSlot->SetPadding(FMargin(22.0f, 12.0f));
ContinueLabelSlot->SetHorizontalAlignment(HAlign_Center);
}
if (UHorizontalBoxSlot* ContinueSlot = ButtonRow->AddChildToHorizontalBox(PrimaryFocusButton))
{
ContinueSlot->SetPadding(FMargin(0.0f, 0.0f, 12.0f * Scale, 0.0f));
ContinueSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
}
UButton* BackButton = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass(), TEXT("BackButton"));
BackButton->SetStyle(MakeAgrarianButtonStyle(SecondaryButtonColor, ButtonHoverColor));
BackButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleBackClicked);
UTextBlock* BackLabel = AddText(nullptr, FText::FromString(TEXT("Back")), FMath::RoundToInt(20.0f * Scale), true, TextColor, 0.0f);
BackButton->SetContent(BackLabel);
if (UButtonSlot* BackLabelSlot = Cast<UButtonSlot>(BackLabel->Slot))
{
BackLabelSlot->SetPadding(FMargin(22.0f, 12.0f));
BackLabelSlot->SetHorizontalAlignment(HAlign_Center);
}
if (UHorizontalBoxSlot* BackSlot = ButtonRow->AddChildToHorizontalBox(BackButton))
{
BackSlot->SetPadding(FMargin(12.0f * Scale, 0.0f, 0.0f, 0.0f));
BackSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
}
AddText(Panel, FText::FromString(TEXT("Click continue, press Enter, or press Backspace/Escape to revise your pioneer.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 0.0f);
return;
}
if (ActiveScreen == EAgrarianMvpFrontendScreen::SavingAndQuit)
{
AddText(Panel, FText::FromString(TEXT("Saving World")), FMath::RoundToInt(20.0f * Scale), true, AccentColor, 6.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Writing the current world state")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
AddText(Panel, FText::FromString(TEXT("The demo will close after the save command is issued.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 0.0f);
return;
}
AddText(Panel, FText::FromString(TEXT("Loading Segment")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 6.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Preparing Ground Zero")), FMath::RoundToInt(34.0f * Scale), true, TextColor, 8.0f * Scale);
AddText(Panel, FText::FromString(TEXT("Loading terrain, weather, survival state, and server session data.")), FMath::RoundToInt(18.0f * Scale), false, MutedTextColor, 70.0f * Scale);
AddText(Panel, FText::Format(FText::FromString(TEXT("{0}: {1} | Server: {2}")), GetSelectedRoleLabel(), GetSelectedCharacterLabel(), JoinServerAddress), FMath::RoundToInt(18.0f * Scale), false, TextColor, 34.0f * Scale);
PrimaryFocusButton = AddButton(Panel, FText::FromString(TEXT("Enter Ground Zero")), ButtonColor, ButtonHoverColor, 14.0f * Scale);
PrimaryFocusButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked);
PrimaryFocusButton->OnHovered.AddDynamic(this, &UAgrarianMvpFrontendWidget::FocusPrimaryButton);
AddText(Panel, FText::FromString(TEXT("Click or press Enter to close the MVP menu and begin testing.")), FMath::RoundToInt(15.0f * Scale), false, MutedTextColor, 0.0f);
}
UTextBlock* UAgrarianMvpFrontendWidget::AddText(UVerticalBox* Parent, const FText& Text, int32 FontSize, bool bBold, const FLinearColor& Color, float BottomPadding)
{
UTextBlock* TextBlock = WidgetTree->ConstructWidget<UTextBlock>(UTextBlock::StaticClass());
TextBlock->SetText(Text);
TextBlock->SetFont(FCoreStyle::GetDefaultFontStyle(bBold ? "Bold" : "Regular", FontSize));
TextBlock->SetColorAndOpacity(FSlateColor(Color));
TextBlock->SetAutoWrapText(true);
TextBlock->SetJustification(ETextJustify::Left);
if (Parent)
{
if (UVerticalBoxSlot* TextSlot = Parent->AddChildToVerticalBox(TextBlock))
{
TextSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, BottomPadding));
}
}
return TextBlock;
}
UButton* UAgrarianMvpFrontendWidget::AddButton(UVerticalBox* Parent, const FText& Text, const FLinearColor& NormalColor, const FLinearColor& HoveredColor, float BottomPadding)
{
UButton* Button = WidgetTree->ConstructWidget<UButton>(UButton::StaticClass());
Button->SetStyle(MakeAgrarianButtonStyle(NormalColor, HoveredColor));
Button->SetClickMethod(EButtonClickMethod::MouseDown);
Button->SetTouchMethod(EButtonTouchMethod::Down);
if (!Text.IsEmpty())
{
UTextBlock* Label = AddText(nullptr, Text, FMath::RoundToInt(20.0f * FMath::Clamp(UiScale, 0.75f, 1.5f)), true, FLinearColor(0.96f, 1.0f, 0.90f, 1.0f), 0.0f);
Button->SetContent(Label);
if (UButtonSlot* LabelSlot = Cast<UButtonSlot>(Label->Slot))
{
LabelSlot->SetPadding(FMargin(22.0f, 12.0f));
LabelSlot->SetHorizontalAlignment(HAlign_Center);
}
}
if (Parent)
{
if (UVerticalBoxSlot* ButtonSlot = Parent->AddChildToVerticalBox(Button))
{
ButtonSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, BottomPadding));
ButtonSlot->SetHorizontalAlignment(HAlign_Left);
}
}
return Button;
}
void UAgrarianMvpFrontendWidget::FocusPrimaryButton()
{
if (PrimaryFocusButton)
{
PrimaryFocusButton->SetKeyboardFocus();
}
else
{
SetKeyboardFocus();
}
}
void UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked()
{
ConfirmActiveScreen();
}
void UAgrarianMvpFrontendWidget::HandleBackClicked()
{
BackFromActiveScreen();
}
void UAgrarianMvpFrontendWidget::HandleSaveAndQuitClicked()
{
SaveAndQuit();
}
void UAgrarianMvpFrontendWidget::HandleMaleCharacterClicked()
{
SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultMale);
}
void UAgrarianMvpFrontendWidget::HandleFemaleCharacterClicked()
{
SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultFemale);
}
FText UAgrarianMvpFrontendWidget::GetSelectedCharacterLabel() const
{
return SelectedCharacterArchetype == EAgrarianMvpCharacterArchetype::YoungAdultFemale
? FText::FromString(TEXT("young adult female"))
: FText::FromString(TEXT("young adult male"));
}
FText UAgrarianMvpFrontendWidget::GetSelectedRoleLabel() const
{
return FText::FromString(TEXT("Pioneer"));
}