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AgrarianGameArchive/Scripts/verify_craft_shelter_qa_gate.py
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2026-05-19 13:55:15 -07:00

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Python

#!/usr/bin/env python3
"""Verify the MVP craft-shelter QA gate is covered."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
SMOKE = ROOT / "Scripts" / "verify_playable_loop_smoke.py"
BUILD_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianBuildingPlacementComponent.cpp"
SHELTER_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.cpp"
SHELTER_H = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.h"
BLUEPRINT_SETUP = ROOT / "Scripts" / "setup_playable_blueprints.py"
PERSISTENCE_VERIFY = ROOT / "Scripts" / "verify_shelter_weather_protection.py"
REQUIRED = {
QA_DOC: [
"## Craft Shelter",
"Primitive frame, wall panel, roof panel, and shelter recipes",
"BP_PrimitiveShelter",
"verify_playable_loop_smoke.py",
],
SMOKE: [
"DA_Recipe_PrimitiveShelter",
"DA_Recipe_PrimitiveFrame",
"DA_Recipe_PrimitiveWallPanel",
"DA_Recipe_PrimitiveRoofPanel",
"run_natural_shelter_loop_smoke_test",
],
BUILD_CPP: [
"ServerPlaceBuildable_Implementation",
"PlacementCost",
"SpawnActor",
],
SHELTER_H: [
"class AAgrarianShelterActor",
],
SHELTER_CPP: [
"PersistentActorComponent->ActorTypeId = TEXT(\"primitive_shelter\")",
"ProtectionVolume->SetBoxExtent",
],
BLUEPRINT_SETUP: [
"BP_PrimitiveShelter",
"unreal.AgrarianShelterActor",
],
PERSISTENCE_VERIFY: [
"shelter",
"weather protection",
],
ROADMAP: [
"[x] Can craft a shelter.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: craft-shelter QA gate is covered by recipes, placement, and smoke-test hooks.")
if __name__ == "__main__":
main()