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AgrarianGameArchive/Source/AgrarianGame/AgrarianDemoNoticeActor.h
T

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1.2 KiB
C++

// Copyright Pacificao. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "AgrarianDemoNoticeActor.generated.h"
class UAgrarianDemoNoticeWidget;
UCLASS()
class AGRARIANGAME_API AAgrarianDemoNoticeActor : public AActor
{
GENERATED_BODY()
public:
AAgrarianDemoNoticeActor();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
TSubclassOf<UAgrarianDemoNoticeWidget> NoticeWidgetClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo", meta = (ClampMin = "1.0"))
float NoticeDurationSeconds = 24.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
bool bAutoShowNotice = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.N - Build 2026.05.18"));
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText DemoNotice = FText::FromString(TEXT("Systems-first investor prototype - visual MVP gate pending"));
protected:
virtual void BeginPlay() override;
private:
UPROPERTY()
TObjectPtr<UAgrarianDemoNoticeWidget> ActiveNoticeWidget;
FTimerHandle RemoveNoticeTimerHandle;
void RemoveNotice();
};