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AgrarianGameArchive/Scripts/verify_stance_input.py
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64 lines
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Python

import math
import unreal
STANCE_DEFAULTS = {
"CrouchSpeedMultiplier": 0.55,
"ProneSpeedMultiplier": 0.25,
}
def load(path):
asset = unreal.EditorAssetLibrary.load_asset(path)
if not asset:
raise RuntimeError(f"Could not load {path}")
return asset
def mapping_found(context, action, key_name):
mapping_data = context.get_editor_property("default_key_mappings")
for mapping in list(mapping_data.get_editor_property("mappings")):
mapping_key = mapping.get_editor_property("key")
if (
mapping.get_editor_property("action") == action
and str(mapping_key.get_editor_property("key_name")) == key_name
):
return True
return False
def main():
crouch_action = load("/Game/Input/Actions/IA_Crouch")
prone_action = load("/Game/Input/Actions/IA_Prone")
context = load("/Game/Input/IMC_Default")
character_bp = load("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")
character_cdo = unreal.get_default_object(character_bp.generated_class())
missing = []
for action, key_name in [
(crouch_action, "C"),
(crouch_action, "Gamepad_RightShoulder"),
(prone_action, "Z"),
(prone_action, "Gamepad_LeftShoulder"),
]:
if not mapping_found(context, action, key_name):
missing.append(f"missing mapping {action.get_name()} -> {key_name}")
if character_cdo.get_editor_property("CrouchAction") != crouch_action:
missing.append("BP_ThirdPersonCharacter CrouchAction is not IA_Crouch")
if character_cdo.get_editor_property("ProneAction") != prone_action:
missing.append("BP_ThirdPersonCharacter ProneAction is not IA_Prone")
for property_name, expected in STANCE_DEFAULTS.items():
actual = float(character_cdo.get_editor_property(property_name))
if not math.isclose(actual, expected, rel_tol=0.0, abs_tol=0.01):
missing.append(f"{property_name}: expected {expected}, got {actual}")
if missing:
raise RuntimeError("Stance input verification failed: " + "; ".join(missing))
unreal.log("Agrarian stance input verification complete.")
main()