From 012034bdd3b5a2c5fdffc05dc460bceb91f8e939 Mon Sep 17 00:00:00 2001 From: nathan Date: Tue, 19 May 2026 23:47:51 -0700 Subject: [PATCH] Record local Agrarian compile recovery --- dev/HANDOFF.md | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index e53207b5..0b2d7314 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -9100,3 +9100,38 @@ Investor-demo note: should prioritize getting real terrain, foliage, water, character, and menu presentation assets into the playable packaged demo without destabilizing the core survival systems. + +## Agrarian Local Project Compile Check - 2026-05-19 + +Issue reported: + +- Unreal showed the local project needed to be rebuilt, then failed with the + generic message that it could not be compiled and should be rebuilt manually. + +Findings: + +- The local Windows project exists at: + `C:\Users\nathan\Documents\Unreal Projects\AgrarianGame` +- The latest editor log showed the project opened, saved + `/Game/Agrarian/Maps/L_GroundZeroTerrain_Test`, and shut down cleanly. +- Manual local editor build succeeded from: + `C:\Users\nathan\Documents\Unreal Projects\AgrarianGame\Scripts\BuildEditor-Windows.bat` +- Build result: + `AgrarianGameEditor Win64 Development` was up to date and succeeded. +- The project is not currently considered lost or fundamentally corrupted based + on this compile check. + +Cleanup performed: + +- Removed the stale Unreal recent-project entry for: + `P:/AgrarianGame.uproject` +- The remaining Unreal recent-project entry points to the new local project: + `C:/Users/nathan/Documents/Unreal Projects/AgrarianGame/AgrarianGame.uproject` + +Next operator guidance: + +- Open the project from the exact local `.uproject` path above, not from any + old recent project entry or network/mapped path. +- If Unreal shows the compile warning again, run the local + `Scripts\BuildEditor-Windows.bat` first and inspect + `Saved\BuildLogs\BuildEditor-Windows.log`.