From 0279205e7265ef1a8344f0da494efb0a7af16091 Mon Sep 17 00:00:00 2001 From: nathan Date: Sun, 17 May 2026 13:57:47 -0700 Subject: [PATCH] Update handoff for inventory persistence --- dev/HANDOFF.md | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/dev/HANDOFF.md b/dev/HANDOFF.md index 00d68491..9e5eb8b6 100644 --- a/dev/HANDOFF.md +++ b/dev/HANDOFF.md @@ -3761,3 +3761,43 @@ Roadmap state: - Current version section: `0.1.E Inventory System` - Items remaining in `0.1.E`: `1` - Immediate next roadmap item: `Add persistence for inventory`. + +## Agrarian Inventory Persistence - 2026-05-17 + +Current repo: + +- `/mnt/projects/AgrarianGameBulid` +- GitHub remote: `pacificao/AgrarianGameBuild` +- Current branch: `main` +- Latest pushed commit: `ac9fee4 Add inventory persistence restore hook` + +Completed roadmap item: + +- `Add persistence for inventory` + - `FAgrarianSavedPlayer::Inventory` stores the player stack array. + - Player capture writes `InventoryComponent->Items`. + - Added `UAgrarianInventoryComponent::RestoreSavedItems`. + - Restore broadcasts `OnInventoryChanged`. + - `UAgrarianPersistenceSubsystem::RestorePlayers` now uses the restore helper + instead of assigning `Items` directly. + - HUD/UI listeners and future inventory UI stay synchronized after loading. + - Total carry weight remains derived from stack data. + - Added `Scripts/verify_inventory_persistence.py`. + - Updated the inventory data model, technical design document, and roadmap. + +Verification: + +- `python3 -m py_compile Scripts/verify_inventory_persistence.py` passed. +- `python3 Scripts/verify_inventory_persistence.py` passed. +- `git diff --check` passed. +- Windows editor build passed through `/home/nathan/bin/agrarian-build-editor`. + +Automation: + +- Email summary sent to `nathan@pacificao.com` through AWS SES. + +Roadmap state: + +- Current version section: `0.1.E Inventory System` +- Items remaining in `0.1.E`: `0` +- Immediate next action: build Windows investor demo and stop.