Update handoff for shelter damage placeholder
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@@ -4585,3 +4585,37 @@ Roadmap state:
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- Current version section: `0.1.I Shelter Building`
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- Current version section: `0.1.I Shelter Building`
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- Immediate next roadmap item: `Add deconstruction or damage placeholder`.
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- Immediate next roadmap item: `Add deconstruction or damage placeholder`.
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## Agrarian 0.1.I Shelter Damage/Deconstruction Placeholder - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `e75ee71 Add shelter damage placeholder`
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Completed roadmap item:
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- `Add deconstruction or damage placeholder`
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- Primitive shelters now have replicated `MaxStructureHealth` and
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`CurrentStructureHealth`.
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- Added authority-only `ApplyStructureDamage`, `RepairStructure`, and
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`Deconstruct` hooks.
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- Integrated `TakeDamage`, depletion destruction, health ratio/damaged
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helpers, and save/load support for current/max structure health through the
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persistent actor component.
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- Added `Scripts/verify_shelter_damage_placeholder.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_shelter_damage_placeholder.py` passed.
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- `python3 Scripts/verify_shelter_damage_placeholder.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.I Shelter Building`
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- Items remaining in `0.1.I`: `0`
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- Next required action: build the Windows investor demo and stop.
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